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  • HELP: Skeleton Animation Problem...

    Hi, this is the skinned model our artists made (http://pickup.mofile.com/5219719350327679), he exported the model from 3DMax using FBX exporter (2006/11), it looks pretty good on QuickTime FBX viewer (Which should mean the animation and skinning data are exported correctly), but when I put it in the SkinnedModel Sample, the result is ...
    Posted to General (Forum) by Nightin on 17/03/2008
  • Re: Viewport.Unproject inconsistency in XNA 2.0 Beta

    Pushing the near clip plane isn't quite a good solution to this, here's the method I worked out for generating pick ray: void UpdatePickRay(){ MouseState mouseState = Mouse.GetState(); Vector3 v; v.X = (((2.0f * mouseState.X) / screenWidth) - 1); v.Y = -(((2.0f * mouseState.Y) / screenHeight) - 1); v.Z = 0.0f; ...
    Posted to XNA Framework (Forum) by Nightin on 14/12/2007
  • Re: Viewport.Unproject inconsistency in XNA 2.0 Beta

    This is the sample program modified from XNA tutorial, hope it demonstrates something. I'm using Visual Studio 2005 Team + XNA 2.0 Build 2.0.11022.3. http://files-upload.com/files/677911/Unproject.zip The link will be expired in 14 days :(
    Posted to XNA Framework (Forum) by Nightin on 14/12/2007
  • Viewport.Unproject inconsistency in XNA 2.0 Beta

    When I ported my game from XNA 1.0 Refresh to XNA 2.0 (Beta), the picking isn't working properly.The pick ray jitters a lot and I guess it's the problem with Viewport.Unproject.Whenever my view matrix changed a little bit, the direction of the pick ray changed back and forth.I'm using the approach refered in the XNA documentation to compute the ...
    Posted to XNA Framework (Forum) by Nightin on 13/12/2007
  • Re: Desktop Capture

    Guess I am facing the same problem too :D I haven't tried but I believe there's gotta be some way to capture the screen content.
    Posted to Direct3D (Forum) by Nightin on 15/06/2007
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