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  • Re: Pass games that don't allow proper exit?

    [quote user="darthuvuis"]the community has already made their own failure points (controller #2). we can make more. [/quote] Yes, and I was about to mention that I'm very iffy about that as a failure reason, and looking over Microsoft's guidelines, I'm not 100% certain I would fail for it if I caught it.  The only ...
    Posted to General (Forum) by Anchorcast on 08/05/2009
  • Re: Pass games that don't allow proper exit?

    Once again, "Improving the perception of XBLCG" has no part in the decision of whether to fail a game.  Everybody making these arguments is missing the point and is in fact illustrating that they are not objective enough about this issue to decide whether it should be a failure point.  In fact, maybe you shouldn't be ...
    Posted to General (Forum) by Anchorcast on 08/05/2009
  • Re: Pass games that don't allow proper exit?

    [quote user="Craig Martin"]All computer programs have had an exit option since the dawn of computing. Not having one is just weird. [/quote] Um, not true.  Also, keep in mind that we are programming for a game console, here.  As recently as last generation (a few years ago), console games never had exit options.  ...
    Posted to General (Forum) by Anchorcast on 08/05/2009
  • Re: Pass games that don't allow proper exit?

    Spyn Doctor makes some excellent and eloquent points and I don't think I can state things any better than he already did.  If you voted "Yes", you need to take a hard look at your motivations--if you voted that way because you want to improve the quality of games on XBLCG and not because you think it is a "confusing or ...
    Posted to General (Forum) by Anchorcast on 08/05/2009
  • Re: Pass games that don't allow proper exit?

    [quote user="JasonD"][quote user="Anchorcast"]Do you guys seriously think issues like this are the things that make people think CG is filled with crapware?[/quote]Yes. [/quote] Yeah, I think that's nonsense.  It might be one small brick in the wall, but if you think tiny issues like this are the bulk of the ...
    Posted to General (Forum) by Anchorcast on 08/05/2009
  • Re: Fail games that dont allow inverting Y-axis?

    If this was from any other poster, I would think it was a piece of immensely well-executed satire.  Sadly...
    Posted to General (Forum) by Anchorcast on 08/05/2009
  • Re: Pass games that don't allow proper exit?

    [quote user="Matthew Doucette"]It's bad enough to make gamers experience some of our bad games, let's not trap them inside of it.  It's like a virtual torture chamber.[/quote] Oh, come on.  Surely you realize that every word of this is gross hyperbole, right?
    Posted to General (Forum) by Anchorcast on 08/05/2009
  • Re: Pass games that don't allow proper exit?

    [quote user="Joe"]Hopefully the developers have a maturity to not vote yes to something like pink elephants.  Games need to follow certain guidelines so that there is some consistency between them.  That just makes it easier on the end user.  Also, developers are often players of games themselves so they know what should ...
    Posted to General (Forum) by Anchorcast on 07/05/2009
  • Re: Pass games that don't allow proper exit?

    [quote user="Rainault"]Based on the current poll results, it looks like this is a polarizing issue. :) My opinion: Based on the current peer review standards, this should not be a failable issue. While I strongly argue that there is no good reason not to include a quit option, I personally do not consider it to be a defect for a ...
    Posted to General (Forum) by Anchorcast on 07/05/2009
  • Re: Pass games that don't allow proper exit?

    [quote user="Nick Gravelyn"]So when consumers get frustrated or confused over not figuring out how to exit the game, instead of admitting fault on the side of the developer, you're saying we should just call them ignorant and raise our noses? Sounds like a great way to increase the already low general perception of ...
    Posted to General (Forum) by Anchorcast on 07/05/2009
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