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  • Re: Free & Good 3D models advices

    I found a new interesting website. archive3d.net Here is a quotation of what you must agree to download a model from there. It was quoted today, November the 13th 2009, and I do not know, if it will change or when. [quote user="Archive3d.net"]By downloading 3D model you are agree with: 1. This 3D model is provided "as ...
    Posted to General (Forum) by Antoine on 11/20/2009
  • Re: Moving, splashing, water in XNA?

    [quote user="Schallerwf"]Im am creating a game where I need water that can rain and fill a bowl and cause a splash if somthing enters it. The water doesnt have to be true water maybe with a more loose dirt feel would work also[/quote]Hello, I don't know exactly what you mean by fil a bowl, but this could help you, watch the video at ...
    Posted to Game Design (Forum) by Antoine on 11/11/2009
  • Thank you

    Hi Abel, I just wanted to thank you for all the work made here, and to wish you luck with your projects
    Posted to General (Forum) by Antoine on 11/8/2009
  • Re: Tutorial: Save/Load players position

    [quote user="FiNaL Mirage"]and read them based on what line you stored the variable in[/quote]Another way is to use Xml Serialization. I made a tutorial about how to check whether a file exist, how to store and read data from it. It's easier, because, you make a structure with the Serializable attribute, in which you declare objects. ...
  • tutorials - xnameetingpoint.web.officelive.com

    Hello everybody, I created xnameetingpoint.web.officelive.com, which is a website in which you will find tutorials in English, French and Spanish. Everybody is welcomed to submit tutorials, using the "Contact Us" page of the site. The tutorials accepted are translated and put on the site. For now, there are few tutorials, but I am ...
  • Re: 3ds max question .. my model is in 2 pieces.. needs to be 1..

    Thanks for the reply, I'll check that as soon as I can :)
    Posted to Artist's Corner (Forum) by Antoine on 10/26/2009
  • Re: 3ds max question .. my model is in 2 pieces.. needs to be 1..

    Can I ask you a question JWatte ? Today, I exported a model in several parts to .X from 3ds max, then, I used it inside my project. I had trouble because I could kind of "see through" the model, when I look at it on one face, I see both the face and the face supposed to be hidden (e.g. I see a character's front as well as his back at ...
    Posted to Artist's Corner (Forum) by Antoine on 10/26/2009
  • Re: Trying to resize my objects

    [quote user="manswide"]since I'm multiplying, I pressumed the order wouldn't metter[/quote]Not true. Indeed, what you are multiplying are matrices, which is different from the "basic" multiplication of numbers. if A and B are matrices, A*B is different from B*A. I know the order is very important in the world matrix. I ...
    Posted to General (Forum) by Antoine on 10/26/2009
  • Re: Trying to resize my objects

    [quote user="manswide"]I should add this: the worldMatrix is the position of the object multiplied with a scale (and THAT would be something like (1,0000.1,1)). worldMatrix = position * Matrix.CreateScale(bX, bY, bZ); [/quote]Isn't the scale to be done before the translation ? Also, isn't ...
    Posted to General (Forum) by Antoine on 10/26/2009
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