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I found a new interesting website. archive3d.net Here is a quotation of what you must agree to download a model from there. It was quoted today, November the 13th 2009, and I do not know, if it will change or when.
[quote user="Archive3d.net"]By downloading 3D model you are agree with:
1. This 3D model is provided "as ...
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[quote user="Schallerwf"]Im am creating a game where I need water that can rain and fill a bowl and cause a splash if somthing enters it. The water doesnt have to be true water maybe with a more loose dirt feel would work also[/quote]Hello, I don't know exactly what you mean by fil a bowl, but this could help you, watch the video at ...
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Hi Abel,
I just wanted to thank you for all the work made here, and to wish you luck with your projects
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[quote user="FiNaL Mirage"]and read them based on what line you stored the variable in[/quote]Another way is to use Xml Serialization. I made a tutorial about how to check whether a file exist, how to store and read data from it. It's easier, because, you make a structure with the Serializable attribute, in which you declare objects. ...
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Hello everybody,
I created xnameetingpoint.web.officelive.com, which is a website in which you will find tutorials in English, French and Spanish. Everybody is welcomed to submit tutorials, using the "Contact Us" page of the site. The tutorials accepted are translated and put on the site. For now, there are few tutorials, but I am ...
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Thanks for the reply, I'll check that as soon as I can :)
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Can I ask you a question JWatte ? Today, I exported a model in several parts to .X from 3ds max, then, I used it inside my project. I had trouble because I could kind of "see through" the model, when I look at it on one face, I see both the face and the face supposed to be hidden (e.g. I see a character's front as well as his back at ...
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[quote user="manswide"]since I'm multiplying, I pressumed the order wouldn't metter[/quote]Not true. Indeed, what you are multiplying are matrices, which is different from the "basic" multiplication of numbers. if A and B are matrices, A*B is different from B*A. I know the order is very important in the world matrix. I ...
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[quote user="manswide"]I should add this: the worldMatrix is the position of the object multiplied with a scale (and THAT would be something like (1,0000.1,1)).
worldMatrix = position * Matrix.CreateScale(bX, bY, bZ);
[/quote]Isn't the scale to be done before the translation ?
Also, isn't ...