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  • Re: Properties

    haha sorry, I quoted the wrong person- you're fully right :)
    Posted to Game Algorithms (Forum) by mghoffmann on 11/15/2009
  • Re: Properties

    [quote user="Craig Martin"]I think object.PY = 100 would be faster than object.Position = new Vector2(0, 100); because it's only working with half the data. on modern architectures it might be irrelevant, but it wouldn't be slower.[/quote]  You're mostly right. Shawn Hargreaves wrote a little about this in his ...
    Posted to Game Algorithms (Forum) by mghoffmann on 11/9/2009
  • Re: problem mixing 2d and 3d graphics

    When you say you're using the SpriteBatch to draw your menus and stuff, do you mean you're doing it at the same time as when you're drawing your model? I mean, does your code draw the model before SpriteBatch.End() is called?  You might want to try changing the parameters you pass to SpriteBatch.Begin(), especially the second ...
    Posted to General (Forum) by mghoffmann on 11/5/2009
  • Re: Keys members

    I like blue, and it's not that hard to read... :P All right, maybe I'll tone it down a bit. Seriously, though, thanks for your quick response- that's exactly what I needed. My target audience is exclusively American English keyboard users, so I can safely ignore those other members.
    Posted to XNA Framework (Forum) by mghoffmann on 11/5/2009
  • Re: Properties

    [quote user="MrLeebo"]C# allows you to use both fields and properties, so naturally the designers saw merits to both in your code. Neither one is intended to be used exclusively. If you want to use properties for kinematics data, you might consider making a set of them as floats; PositionX, PositionY, and PositionZ. You ...
    Posted to Game Algorithms (Forum) by mghoffmann on 11/5/2009
  • Keys members

    I'm working on a TextBox class that simply adds a character to its Text property for every key that's pressed, and I've got a few questions about some of the (unsummarized) Microsoft.Xna.Framework.Input.Keys enumeration ...
    Posted to XNA Framework (Forum) by mghoffmann on 11/5/2009
  • Re: Using the ContentBuildLogger.LogWarning() method

    Thanks, Shawn- that worked perfectly.  For anyone else trying to do the same thing, remember that the line and column numbers are not zero-based, meaning the first line in the file is line 1, not line 0, and the first column in a line is column 1, not 0.  This can be a bit confusing when using the System.IO.File class's methods to ...
  • Using the ContentBuildLogger.LogWarning() method

    I need a way to log a warning (that shows up in the errors/warnings window of Visual Studio) that includes the line and column of the error in their appropriate cells in said window. I've seen this done by the built-in content processors/importers, and so I'm guessing the way to do it is with the messageArgs parameter of the ...
  • Re: Blender FBX exporter in Vista

    OHHH... 2.49b :) That was my stupid mistake-  All this time I thought I had the latest release of Blender. I Guess I should pay more attention to the version numbers. Thanks for pointing that out.
    Posted to Artist's Corner (Forum) by mghoffmann on 9/12/2009
  • Blender FBX exporter in Vista

    I recently finished a character animation tutorial on Blender Wiki, and since then, I've been trying to get my finished character out of Blender into .fbx format with Blender's built-in exporter.  I've got a teensy little problem, however- there's no Autodesk FBX exporter built-in with Blender! I'm running Blender ...
    Posted to Artist's Corner (Forum) by mghoffmann on 9/12/2009
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