Search Forums
-
[quote user="Shawn Hargreaves"]How best to organize drawing to minimize state changes (especially when dealing with multiple states that have different sort orders and different frequencies of change) is one of the hardest parts of graphics programming. It usually turns out that when you optimize for one state, that ends up pessimising ...
-
we do plan on making our entire engine/framework available, after we finish a game with it though, otherwise people probably won't take it seriously :P
that's assuming that the current xna engines on the market don't become better in the meantime :)
-
Long time no post, so here's a little teaser video of a piece of tech Novaleaf is working on.
http://www.youtube.com/watch?v=_OjdCb1J61c
any guesses what kind of game this is for? :D
-
Hi Morgan,
I don't know the details of your application, but one thing that we noticed is that we have been getting a significant number of "less-senior" applications from outside Thailand.
Because of the relocation expenses and higher salaries for expatriate employees, I made the decision to increase the bar for foreign ...
-
Novaleaf Game Studios is hiring!
If you are an intermediate or advanced level developer (no games experience needed), come join our team!
Below is a copy paste from our ad at Jobs DB. FYI, we are willing to offer relocation expenses!
Game Studios: Novaleaf Game Studio is Thailand’s
professional game studio focused on to the ...
-
[quote user="Funkmasonry Industries"][quote user="Novaleaf Software"]well I'll admit that my numbers are way off, in the bad sense of the word. The exact reason I don't know, because I can not access data in the XBox production environment (so I can not inspect the topscore list data files) but it's something ...
-
[quote user="The Shape of Games to Come"][quote user="Novaleaf Software"]
Originality Case in point: Powerup Forever vs Biology Battle. Both games can be safely classified as "Dual Stick Arcade Shmup". Biology Battle was released Nov 19th. It's metacritic score is 69. sales hover around ...
-
[quote user="Catalin Zima"][quote user="Pandapadawan"]But even the first day downloads were really weak considering how many people got NXE then.[/quote]
But how many of those people were aware of Community Games?
And how many of those people were so excited by the new interface, and exploring it, that they didn't ...
-
Hey guys, I stumbled upon this thready today, so thought i'd chime in :)
My "Low Download" Hypothesis #1: gamers suffer channel fatigue from substandard enjoyment: some high percentage of XBLCG titles are below the quality expectation of gamers. Because of this, they are actively discouraged from exploring the ...
-
[quote user="Aeon"]This doesn't effect anyone here but due to the lack of exposure, lack of downloads, lack of support for Community Games, I have closed up shop on my open source game engine, Reactor 3D.
Not to say I'm leaving the community, far from it. But I won't be supporting an open source game engine, ...