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Yes, helped me out a lot too.
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PS - here't the FlipCode article I based my original loop on:
http://www.flipcode.com/archives/Main_Loop_with_Fixed_Time_Steps.shtml
Shame the site died as there was an interesting discussion about it.
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I'm currently in the process of converting my game loop from something similar to something a lot more simple. I've used that technique in a few games now and found it's just not worth the agro of interpolating (or extrapolating if you prefer) every thing you want to draw. Now I just have a fixed timestep and all my entities get ...
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See the last set of 4 or 5 blog posts by Shawn Hargreaves here:
http://blogs.msdn.com/shawnhar/
They really helped me understand alpha blending much better.
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Aye, that did the trick - thanks :-)
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I've been reading the last few entries from Shawn's blog about premultiplied alpha and thought I'd got it all sussed. Now I'm trying to implement it in my game with a bit of additive blending for a particle system and have run in to a bit of a problem.
(I've used a content processor to pre-multiply the ...
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[quote user="Murudai"]I'm with jwatte, I love making tools :)
Say, since we're on the topic of tools, I'm currently looking for one at the moment. I'm looking for something where you can input mass amount of PNGs and change specific colours in the PNGs to other colours, then output the new PNGs to somewhere else keeping ...
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[quote user="Brandon Perryman"]You're very welcome, but I think there's a slightly more complex problem evolving here. I'm not an expert on the ContentPipeline, but if it says that the XML isn't in "intermediate" format that means that it's not being processed. Not sure to what extent you want to use the ...
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Select the file in Solution Explorer, hit F4 to bring up the Properties Window, set Build Action to Content and Copy To Output Directory to Copy If Newer.
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< mod edit - deleted AAA nonsense that could be misinterpreted >
[quote user="fog"]
My current project has a numeric name so it's good to hear everyone's sensible views on this.
[/quote]
Me too! Man, I was so worried I was going to have to cancel my new project, 1981