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There are a ton of options, but skydrive is probably best. Use your live id at skydrive.live.com and place the code in a public folder, .zipped up.
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That is a viable solution (two boxes)...
But on the Xna staff side, the premium content always showing is a good thing, advertising wise. And if people want to see what they get for paying, the premium content always worms its way up to the top of the results
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Hey
I'm just curious - has anyone ever checked the "Premium Content Only" box when searching in the education catalog? It seems pretty pointless, seeing as I would want to see anything that could help me, as opposed to just the stuff I get for being special. Perhaps we can retire that box in the next downtime?
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Issue 1:
Sounds like a camera issue to me, I can help if you are comfortable posting the full source code (preferably a link, don't fill up the thread with code)
Issue 2:
Easy -
If you want to keep the player from moving backwards at all, then:
1
...
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Just so you're aware, XNA rotates with radians, not degrees. -20.5 in XNA is 3690 degrees. -20.5 degrees is actually 0.1139 radians.
In radians, 180 degrees is pi, and 360 degrees is 2 pi.
To answer your question about syntax:
player.Position += GamePadState.Thumbsticks.Left.Y * [movement];
player.Rotation.Y += ...
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I notice that your namespace is "FemaleFishing..."
You should make sure you factor for rotation - XNA rotates in an annoying way - around the top left corner. In my render method, check out where i factor that in (its commented), and make sure you apply that.
Glad I could help?
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Well, you can open notepad and save it with a *.fx... ;)
Go through reimers like was said previously, and several other places will help you too, if you just google them. Look through some of the samples here, there are a few there.
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Halo 3 (not ODST)
Orange Box
Warcraft III
Lost Planet
Four Second Frenzy (Flash)
Assassins Creed
other stuff that doesn't come to mind right now...
Just got a brand new Live Gold account and I'm chugging up the ladder in Halo 3 (lvl 24 in 3 days :) )
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I wrote a 2D camera for my upcoming game, feel free to use it:
/// <summary>
/// Provides the neccissary functionality to mainain
/// and organize a 2D camera and textures
...
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Daaark is right, just put \n between each character.