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  • Re: rotatating and moving the player in facing direction

    There are a ton of options, but skydrive is probably best.  Use your live id at skydrive.live.com and place the code in a public folder, .zipped up.
    Posted to Game Design (Forum) by Sir Cmpwn on 20/10/2009
  • Re: Premium Content Only box

    That is a viable solution (two boxes)... But on the Xna staff side, the premium content always showing is a good thing, advertising wise.  And if people want to see what they get for paying, the premium content always worms its way up to the top of the results
    Posted to General (Forum) by Sir Cmpwn on 16/10/2009
  • Premium Content Only box

    Hey I'm just curious - has anyone ever checked the "Premium Content Only" box when searching in the education catalog?  It seems pretty pointless, seeing as I would want to see anything that could help me, as opposed to just the stuff I get for being special.  Perhaps we can retire that box in the next downtime?
    Posted to General (Forum) by Sir Cmpwn on 16/10/2009
  • Re: rotatating and moving the player in facing direction

    Issue 1: Sounds like a camera issue to me, I can help if you are comfortable posting the full source code (preferably a link, don't fill up the thread with code) Issue 2: Easy - If you want to keep the player from moving backwards at all, then: 1 ...
    Posted to Game Design (Forum) by Sir Cmpwn on 13/10/2009
  • Re: rotatating and moving the player in facing direction

    Just so you're aware, XNA rotates with radians, not degrees.  -20.5 in XNA is 3690 degrees.  -20.5 degrees is actually 0.1139 radians. In radians, 180 degrees is pi, and 360 degrees is 2 pi. To answer your question about syntax: player.Position += GamePadState.Thumbsticks.Left.Y * [movement]; player.Rotation.Y += ...
    Posted to Game Design (Forum) by Sir Cmpwn on 13/10/2009
  • Re: 2d camera issue

    I notice that your namespace is "FemaleFishing..." You should make sure you factor for rotation - XNA rotates in an annoying way - around the top left corner.  In my render method, check out where i factor that in (its commented), and make sure you apply that. Glad I could help?
    Posted to Game Algorithms (Forum) by Sir Cmpwn on 12/10/2009
  • Re: how do i create 2D effect files

    Well, you can open notepad and save it with a *.fx... ;) Go through reimers like was said previously, and several other places will help you too, if you just google them.  Look through some of the samples here, there are a few there.
    Posted to Game Design (Forum) by Sir Cmpwn on 12/10/2009
  • Re: What are you playing?

    Halo 3 (not ODST) Orange Box Warcraft III Lost Planet Four Second Frenzy (Flash) Assassins Creed other stuff that doesn't come to mind right now... Just got a brand new Live Gold account and I'm chugging up the ladder in Halo 3 (lvl 24 in 3 days :) )
    Posted to Game Design (Forum) by Sir Cmpwn on 12/10/2009
  • Re: 2d camera issue

    I wrote a 2D camera for my upcoming game, feel free to use it:     /// <summary>       /// Provides the neccissary functionality to mainain       /// and organize a 2D camera and textures   ...
    Posted to Game Algorithms (Forum) by Sir Cmpwn on 12/10/2009
  • Re: Drawing text vertically

    Daaark is right, just put \n between each character.
    Posted to Game Algorithms (Forum) by Sir Cmpwn on 09/10/2009
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