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  • Re: screenshot?

    Ok, Ive found where the problem was. The device didn't work as it should, I fixed that, and now device isn't NULL anymore. It makes screenshot, but the problem is, its black. I get something.bmp, but its black, which is another frustrating problem I have. I guess there is something wrong with surface... Here is the code: ...
    Posted to Direct3D (Forum) by getviewsnow on 1/19/2009
  • Re: Good XNA 3 book

    Oh, Ive seen that many of those books were not made yet....so XNA 2.0 book would be OK as well.
    Posted to General (Forum) by getviewsnow on 12/1/2008
  • Good XNA 3 book

    Hello guys, I decided to start learning XNA for real now, since I got an idea, and I think XNA is a good way to achieve my goal. I would also like to hear any good recommendation for C# (tutorial or even better programmer approach to language (I would like to get known with C# structure and learn some useful tips and get skills required for ...
    Posted to General (Forum) by getviewsnow on 12/1/2008
  • Re: WCHAR problem

    WCHAR max path is 260, which is quite enough (I use like 100 MAX), so no security problems here.
    Posted to Direct3D (Forum) by getviewsnow on 11/30/2008
  • Re: WCHAR problem

    wcscpy(g_Model, L"someothermodel.x"); did the job
    Posted to Direct3D (Forum) by getviewsnow on 11/28/2008
  • WCHAR problem

    Hello guys, Lets say I have a WCHAR variable which contains a location of 3D Model: WCHAR g_Model[MAX_PATH] = L"somemodel.x"; Now, In application it happens that I want to change the model from somemodel.x to someothermodel.x I use the case, where I try to change g_Model variable to handle "someothermodel.x", ...
    Posted to Direct3D (Forum) by getviewsnow on 11/28/2008
  • screenshot?

    I were checking online how to make screen shot in direct x 9 and I found something like this: extern IDirect3DDevice9* pd3dDevice; HRESULT WINAPI CaptureScreen() {      HRESULT hr;     IDirect3DSurface9* pSurface;     pd3dDevice->CreateOffscreenPlainSurface(800, 600, D3DFMT_A8R8G8B8, ...
    Posted to Direct3D (Forum) by getviewsnow on 11/27/2008
  • Re: fullscreen dialogs?

    Didnt work out...
    Posted to Direct3D (Forum) by getviewsnow on 11/26/2008
  • Re: fullscreen dialogs?

    It still doesnt work + when I set D3DPRESENTFLAG_LOCKABLE_BACKBUFFER as flag, when I go from fullscreen to windowed, the window dissapears.
    Posted to Direct3D (Forum) by getviewsnow on 11/15/2008
  • Re: fullscreen dialogs?

    [quote user="Wessam Bahnassi"]Try activating Dialog mode on your 3D device. It has a certain performance hit, but it should solve your problem. See IDirect3DDevice9::SetDialogBoxMode()[/quote] I have tried SetDialogBoxMode() already, but it makes things only worse.
    Posted to Direct3D (Forum) by getviewsnow on 11/14/2008
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