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  • Re: Rotation in orbit

    I bought this Beginning Math and Physics for Game Progammers and it's helped me out a lot. Don't let the "Beginning" part of the title fool you. It sometimes gets into some pretty hardcore math, but it does a good job of explaining things first. Also, the code is some weird ActionScript pseudocode, but it's very easy to apply ...
    Posted to Game Algorithms (Forum) by Luhar on 6/17/2009
  • Re: Where did you get your company name and what does it mean?

    [quote user="dadoo Games"]My son called me "dadoo" instead of daddy when he was learning to speak. I didn't consider the marketing side of things when coming up with a name, I just picked a name that I liked...[/quote] Heh... that's interesting. My son called my "ka" instead of daddy until he was 5 or so. ...
    Posted to Game Publishing/Business (Forum) by Luhar on 6/17/2009
  • Re: is it better to use 'ref' as a parameter?

    I love discussions like this. It gets people to start thinking about what their code is really doing. My little mental checklist for using ref and static: If the method is used in a tight loop where performance is critical and a struct is passed that is larger than a few bytes (> 8 bytes), I use ref. If a method doesn't ...
    Posted to Game Design (Forum) by Luhar on 6/17/2009
  • Planetoids a la Mario Galaxy

    Hi, I'm more of a right-brain kind of guy. I have a mathematical problem that I can't quite find a solution. I was hoping somebody could help me with it. I have an idea for a sort of spherical platformer where the character runs around an unrealistically small planet avoiding obstacles and collecting items & whatnot. Unlike Mario ...
    Posted to Game Algorithms (Forum) by Luhar on 5/20/2009
  • Re: Old games worth recreating (come inside and reminisce)

    Somebody mentioned Archon. I loved that game. Here's an idea (not mine, but I can't remember where I saw it): Archon with the battles in a full 3D environment. I think that would be pretty sweet. I remember playing a game where you ran through an obstacle course. It was kind of a psuedo-3d 'forward scroller' where ...
    Posted to Game Design (Forum) by Luhar on 8/1/2008
  • Re: WinForms with minimal fuss

    Brandon Bloom:I have no idea what the team is planning, but it is my suspicion that whatever solution they come up with will certainly not be 360 compatable and will live in a seperate, Windows-only assembly.If I had my way, it would take the form of a XnaView control which you could simply drag out of the toolbox onto a form. That would be nice ...
    Posted to XNA Framework (Forum) by Luhar on 12/11/2007
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