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  • Re: Share your sales numbers

    [quote user="arrogancy"]For instance, Braid made $300,000-$400,000ish in around 20 days estimated and ended up at around the $500,000 area probably since its been out. [/quote]Where are you getting your sales numbers for Braid from?  VGCharts show's Braid at $4,509,848 as of April (likely not accurate, but also not an order of ...
    Posted to General (Forum) by Reality Shift on 26/05/2009
  • Re: Star Control 2/Ur-Quan Masters XNA Remake

    One potential risk is that you don't have the source for the XNA framework (or the right to distribute it).  This potentially makes any XNA project GPL incompatible.  With the GPL you are required to give rights to distribute ALL code, including libraries, unless they are part of the operating system.  On both Windows and the ...
    Posted to Game Publishing/Business (Forum) by Reality Shift on 20/02/2009
  • Re: help playing wav data created dynamically at runtime

    Microsoft has said they will be publishing a roadmap in the near future.  Hopefully this will be on it.  It's possible this was already in development or delayed due to the audio api being in flux (XAudio2/3).  Would have been nice if they at least allowed for dynamic creation of SoundEffects if not real time sound buffer ...
    Posted to Audio/XACT (Forum) by Reality Shift on 09/01/2009
  • Re: 2009 NXE, XNA, and CG Wishlist

    [quote user="Jim Perry"]"A lot"? What percentage is "a lot" and what are you basing this on? How many XBLA game use "introductory pricing"?[/quote]Hang out on cheapassgamer.com and you'll see.  Damn near everything ends up going on sale discounted by $10-$30 for people who won't buy ...
    Posted to General (Forum) by Reality Shift on 07/01/2009
  • Re: 2009 NXE, XNA, and CG Wishlist

    [quote user="Jim Perry"]"Conversly, if it selling like hotcakes (because apparently people really like hotcakes), you should also have the option to adjust to make the game cost more." And this is done how often by publishers? By adjusting the price you're just going to tick off gamers one way or the other. It's ...
    Posted to General (Forum) by Reality Shift on 07/01/2009
  • Re: Display Images only?

    Have you seen Catalin Zimas PowerPoint in XNA?  This might do something similar to what you want...
    Posted to Game Design (Forum) by Reality Shift on 04/01/2009
  • Re: Live Activity 12/22 to 12/29

    [quote user="Matthew Doucette"]How do you know it's based on trial downloads instead of sales, though?[/quote]The ranking of A Kitchen Sink war might be a good indication :-)
    Posted to General (Forum) by Reality Shift on 03/01/2009
  • Re: Xbox Live Web Services

    [quote user="The ZMan"]I'm guessing Duncan is screen scraping the xbox.com pages... you could do the same though I would suggest reading the TOU, most web MS websites don't exactly encourage it![/quote]Duncan works for Microsoft... The xbox live nation only works for gamertags signed up for xbox live nation so it's not ...
    Posted to General (Forum) by Reality Shift on 02/01/2009
  • Re: Xbox Live Web Services

    Not directly from Microsoft, but Duncan Mackenzie was kind enough to Put up a REST API for Xbox Gamertag Data
    Posted to General (Forum) by Reality Shift on 01/01/2009
  • Re: Communicating with the XNA Team: Doesn't work ?

    [quote user="CosmicFlux"]Are these questions that cannot be asked here?[/quote]If you read the full thread, he already stated "It was business related and nothing anyone on the forum could have answered as it was an offer to pay for a service which is offered to the developers publishing on Xbox Live Arcade and that was in a ...
    Posted to General (Forum) by Reality Shift on 01/01/2009
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