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  • Re: File size question

    ok ty
    Posted to General (Forum) by CHUNKIEluver00 on 15/08/2009
  • File size question

    I was just wondering, what does the 50mb size limit apply to? Is it the size of the packaged .ccgame, or the size of the entire project? Right now, my game (with all assets) is only 4 mb packaged as a .ccgame, but over 60mb with all the files (source, audio, etc.) in the project folder. Which shows up on the Xbox?
    Posted to General (Forum) by CHUNKIEluver00 on 15/08/2009
  • Re: Autumn Dynasty

    Wow, if your game programming skills are anything like your video editing skills, that will be an awesome game! How close to releasing it on Indie Games are you?
    Posted to Dream-Build-Play (Forum) by CHUNKIEluver00 on 15/08/2009
  • Re: 2d Tutorial & GameStateManagement not working together.

    That was actually one of my first attempted projects too, but I realized after a while of failed attempts that you had to tear down so much of the original code that it was almost easier to start from the ground up. I would recommend starting your own project on top of the Game State Management sample, building simple gameplay from the ground up ...
  • Re: Audio beginner help

    Fixed! It turned out that the person who created the XACT project for me had accidentally set the Music wavebank to "streaming," and all I had to do was change it to memory and it works great. Thanks to all.
    Posted to Audio/XACT (Forum) by CHUNKIEluver00 on 14/08/2009
  • Re: Audio beginner help

    [quote user="Korenn"] it's not failing on this? "Gamelay" seems like a typo to me.[/quote] That was a typo, thanks, but no. I fixed that and it still only fails on the music line. I tried removing the music initialization line from the picture altogether, and it ran fine. Then I put it back in, and it threw me ...
    Posted to Audio/XACT (Forum) by CHUNKIEluver00 on 14/08/2009
  • Re: Audio beginner help

    No, it just says "This resource could not be created."
    Posted to Audio/XACT (Forum) by CHUNKIEluver00 on 11/08/2009
  • Audio beginner help

    Hey, I just had this awesome composer make some audio for my game, and now I can't even get it initialized. He made all the wav files and created the XACT project, and I am just trying to initialize the audio engine. I'm pretty sure it's a problem with the XACT rather than the code, but here is my Game.cs ...
    Posted to Audio/XACT (Forum) by CHUNKIEluver00 on 11/08/2009
  • Re: What Starter Kit would you like to see next?

    [quote user="Captain Comic"]Also, a simple wave generation tool in the developer's kit (that could at least mimic the sound chips of the 1980's) wouldn't hurt. [/quote] There's sfxr - http://indygamer.blogspot.com/2007/12/sfxr-sound-effect-generator.html
  • Re: mirror animated sprite

    Every Update method, you have to do something like: lastKeyboardState = currentKeyboardState; currentKeyboardState = Keyboard.Getstate(playerindex whatever); so that you make sure you are updating the input every frame.
    Posted to Game Design (Forum) by CHUNKIEluver00 on 08/08/2009
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