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  • XNA 3.1 + NVPerfhud 6.5 = forced software vertex processing

    I've noticed that when you run an XNA app under NVPerfHUD my Model index and vertex buffers get created with D3DUSAGE_SOFTWAREPROCESSING. This is not the case when running normally, and native C++ apps do not exhibit this behavior under NVPerfHud, so I believe it is an XNA issue. I'm using the PreparingDeviceSettings hook to select the ...
    Posted to XNA Framework (Forum) by vincetronic on 15/06/2009
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