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[quote user="cdmorse26"]I've had this exact thing happen (program stops responding and the flashing white thing). I can reproduce the not responding every time, and it seems to be caused by the VideoPlayer class. If I only access the video player when the game is in focus, it stops the game from not responding, but the new window ...
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[quote user="UberGeekGames"][quote user="Danny Tuppeny"]Can you develop this on an iPhone that is not jail-broken?
Can you submit these apps to the App Store?[/quote]
I may be missing something, but since Mono and XnaTouch are code libraries, I don't see why there would be any problem with that.[/quote]When I first got ...
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This look impressive! Some important questions:
Can you develop this on an iPhone that is not jail-broken?
Can you submit these apps to the App Store?
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I don't know if this was what Squimball meant, but I have a fix for the high scores not saving in Jungle Blocks (they only save when you quite wth the menu, since OnExiting doesn't fire if you quit with the dashboard).
If I push this update out (obviously it'll have to go through review), will it force me to pick from the new ...
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[quote user="Nick Gravelyn"]There's really no statement to make. It's the internet and sometimes it's slow.[/quote]That's not completely true. While it's fixed now (so I'm not sure what Zissakos problem is), when this thread was created, there was a massive issue with accessing Xbox.com/xna.com and the marketplace ...
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[quote user="XXIst Century Boy"]This become really important in case of API like OpenFeint or even implementing Amazon cloud (a quick and easy way to have a content server), where you get charged by the user. If you have 1000 players, and 850 are pirates (and this isn't even far from the truth) you'll be playing for 850 deadbeats ...
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[quote user="XXIst Century Boy"]
Don't forget to add anti piracy measures! Covert ones, as the Appulous crowd get rowdy if you make it too obvious.
That being said, check out www.openfeint.com. Free for indies, easy to implement, adds a lot of replay value to any game. OpenFeint is probably the only reason that I would do ...
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I took the plunge and bought a Mac... Game on!
I posted briefly on my blog about first impressions of the Mac (I'm new Mac OS) and Xcode/etc.
Once I've done a little more I'll start blogging about it more (mostly about how it comapres to Windows and XNA programming), which might be an interesting read for anyone else thinking ...
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[quote user="dellams"]Excellent news! :) Yeah the biggest issue there as you say is "trusting" the royal mail! But I guess recorded delivery should solve that issue?[/quote]That's what I did. £100 insurance on it so if it went walkies, I could replace it. Only cost a few quid total :-)