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  • Re: WinForm + Content Pipeline issue

    [quote user="Stephen Styrchak"]Assuming this is a Windows game, if the CLR can't resolve your assembly, you can try resolving it yourself. http://msdn.microsoft.com/en-us/library/system.appdomain.assemblyresolve.aspx Or, for this particular case, resolving the type yourself might be ...
    Posted to General (Forum) by dsoltyka on 03/09/2009
  • Re: WinForm + Content Pipeline issue

    Even stranger, if I add the plugin DLL as a reference in my main application, I get a different exception. Microsoft.Xna.Framework.Content.ContentLoadException was unhandled   Message="Error loading \"cbltlucyuy\". File contains A_World_Apart_EnemyEditor.EnemyInfo but trying to load as ...
    Posted to General (Forum) by dsoltyka on 02/09/2009
  • WinForm + Content Pipeline issue

    Hey everyone.  I've been working on a level editor for some time now, and I just recently hit a weird problem. A little explanation.  My level editor uses the content pipeline to load content.  This works perfectly fine now.  I have all of the content manager classes and other xna controls in an external library.  ...
    Posted to General (Forum) by dsoltyka on 02/09/2009
  • Re: Question: Creating Sloped Block in Platformer Starter kit

    There are two problems with this method that I would love to know how to iron out. First, moving up a large hill composed of multiple slope blocks is quirky.  By the time you get to the next slope in the series, the center bottom of your bounding rectangle may be too far into the next slope to create a fluid motion, which results in ...
    Posted to Game Algorithms (Forum) by dsoltyka on 25/08/2009
  • Re: Collision Detection Between 2 NPCs

    I feel a bit dumb, but what occurred in this situation is that the player objects reference to a list of entities was not being updated correctly when the list was repopulated.  As such, the player had no idea it was colliding, but the entities did, as such the entities pushed from the player without the player responding to the ...
    Posted to Game Algorithms (Forum) by dsoltyka on 17/08/2009
  • Collision Detection Between 2 NPCs

    Hey guys. I'm currently working on an RPG with a group of other programmers, and I've run into a bit of a snag. I need to be able to collide with npcs and world objects, and I derived some of my technique for doing so from the platformer starter kit.  The problem I've having is as follows.  The routine basically ...
    Posted to Game Algorithms (Forum) by dsoltyka on 16/08/2009
  • Re: Platformer starter kit and copyright. Can you sell it?

    Hate to necropost here, but I'm confused about one part of the MS-Pl that I was wondering if someone could clarify. "If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license." Does this mean that if you use any portion of code under ...
    Posted to Game Publishing/Business (Forum) by dsoltyka on 24/07/2009
  • Re: Problems with RenderTarget2D's and Alpha Blending

    [quote user="MrLeebo"]Purple values in a render means those are pixels that would have kept their value from whatever was in memory before the frame began. Those values could be anything and are likely to cause corrupting artifacts if they were allowed to enter your frame's calculations. As a courtesy, XNA renders those pixels as ...
    Posted to General (Forum) by dsoltyka on 09/07/2009
  • Problems with RenderTarget2D's and Alpha Blending

    Hey guys.  I've run into a problem with alpha blending between textures pulled from multiple render states.  The alpha channel seems to be being populated with a purple mask.  Additionally, particles rendered using additive blending end up looking quite terrible during the final render.  After researching this for a few ...
    Posted to General (Forum) by dsoltyka on 09/07/2009
  • Re: SpriteBatch not tinting a sprite using Platformer Starter Kit

    [quote user="dsoltyka"]Well, I just changed the spriteBatch call in the AnimationPlayer class to use Color.Blue for everything now...still no tinting, and there isn't anything else that draws the texture, so now I'm really stumped. [/quote] Well I solved the problem, thought I don't know why it was a problem to begin ...
    Posted to General (Forum) by dsoltyka on 08/07/2009
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