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  • Changing your name

    Hi First, I don't know if this is the best place to ask this question, but I don't know where else to do it, so mind me if there's a better place/people to ask this. I'd like to change the name that appears in my premium membership (as well as in the forums, etc) because now I've got a "group" and I'd like to use ...
    Posted to Game Publishing/Business (Forum) by Eclipse Games on 9/26/2009
  • Re: Car AI

    What I'd do to move the car is consider the set of waypoints as a path. Project the car's position onto that path. Move the projected position X meters ahead (that X may be constant or depend on many factors like your current velocity) and then consider this point ahead as your target for that tick. With the target in sight you should ...
    Posted to Game Algorithms (Forum) by Eclipse Games on 8/19/2009
  • Re: What's faster? Dictionary<string,object> or List<object>?

    [quote user=&quot;Shawn Hargreaves&quot;]KeyedCollection (like the other types in the Collections.ObjectModel namespace) can be useful for designing APIs and object models, but isn&#39;t really intended for situations where performance is important. [/quote] Uhm... I didn&#39;t know about that. I&#39;m incidentally using occasionally ...
    Posted to Game Algorithms (Forum) by Eclipse Games on 8/19/2009
  • Re: Perspective Shadow Maps

    Things have improved a lot with some blur to the shadow map texture and I think they will improve a lot more when I apply some more blur since my current blur shader is a bit clunky (well, actually it&#39;s pretty bad). Anyway, you&#39;ve provided me with a lot of info that will be surely very useful, so thank you very much. If I get ...
    Posted to Game Algorithms (Forum) by Eclipse Games on 8/17/2009
  • Re: Perspective Shadow Maps

    Hi, Yeah, as I said before, my game&#39;s main camera is top-down so 90% of the screen is almost at the same Z distance. On the other hand, my ground is not exactly where my game is happening so it&#39;s still a problem. I&#39;m going to try to use a more aggressive shadow map blurring technique (currently I&#39;m doing it very softly), and ...
    Posted to Game Algorithms (Forum) by Eclipse Games on 8/17/2009
  • Re: Perspective Shadow Maps

    I&#39;m already doing that, not the variance shadows but the part of reducing the light frustum to only the viewed objects (from the lights perspective) but it&#39;s not good enough. It&#39;s ok-ish but I want better shadows. I&#39;ll try the variance shadows but I&#39;m really interested in the PSM and LiSPSM, they seem to solve the problem much ...
    Posted to Game Algorithms (Forum) by Eclipse Games on 8/16/2009
  • Perspective Shadow Maps

    Hi all, I&#39;m currently trying to implement a dynamic illumination system and I&#39;ve opted for using shadow maps, which seem the simplest option. On the back side, the aliasing is being a pain. I&#39;ve already implemented a basic shadow maps system. It&#39;s kind of what&#39;s explained in the example in this web, but slightly ...
    Posted to Game Algorithms (Forum) by Eclipse Games on 8/16/2009
  • Re: C++ Undeclared Identifier!

    Oh, BTW, if you&#39;re using already namespaces, check you haven&#39;t forgotten to close any of them because that may cause that very same error of unexpected identifier... It&#39;s a really nasty mistake since the compiler won&#39;t give you much info on the subject, but since you are already in a namespace, classes from other namespaces are not ...
    Posted to General (Forum) by Eclipse Games on 6/14/2009
  • Re: C++ Undeclared Identifier!

    To be honest I learnt C++ at the uni and I&#39;ve improved a lot since by reading articles on the internet, discussing with people, etc... I think that code reviews, discussing your code, etc., helps a lot, so maybe what you need is just that, a bit of experience. Regarding the #pragma once, I&#39;d have thought the same, but I&#39;d ...
    Posted to General (Forum) by Eclipse Games on 6/14/2009
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