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  • How to set sampler in vertex shader??????urgent

    Hi all,I am working with shader model 3(vs_3_0) and i want to set the sampler in vertex shader.... I am trying to do it by using SetTexture on the device. I am setting the samplers in pixel shader (s0-s4) and is working perfectly fine but i am not able to do it in vertex shader.....(http://msdn.microsoft.com/en-us/library/bb206339.aspx) i used ...
    Posted to Direct3D (Forum) by ppontheweb on 5/15/2008
  • Local Axis Rotation

    Hi,My problem is that i want to Rotate my object to the local axis of the object...........................my orientation is  +ve X axis is in Right, +ve Y axis up and +ve Z axis is inside....I tried with matrices and now i am playing with quaternions I changed the orientation of the axis with every rotation and apply the next rotation with ...
    Posted to Game Algorithms (Forum) by ppontheweb on 12/20/2007
  • Re: Importing .psd files

    Thanks for the replies, i think i have found the right parser for my job Thanks
    Posted to Direct3D (Forum) by ppontheweb on 11/29/2007
  • Re: Importing .psd files

    The converter you told me to see is an exe, and i want the code or technique for my task......thanks
    Posted to Direct3D (Forum) by ppontheweb on 11/26/2007
  • Importing .psd files

    hi I want to import .psd files in to my directx application, Is there any library through which i can import psd files... Or any other method by which i can import .psd files..............cheersppontheweb
    Posted to Direct3D (Forum) by ppontheweb on 11/23/2007
  • Re: Rotation algorithms

    got it right.............................thanksppontheweb
    Posted to Game Algorithms (Forum) by ppontheweb on 11/22/2007
  • Re: Rotation algorithms

    Hi lordofductI am using Radians as the function D3DXQuaternionRotationYawPitchRoll function uses radians...............And ''Rotation of one axis is relative to the other axis'' means that when i rotate the object in the axis independently than it is fine but when i rotate the object in X axis and then in Z axis it rotates in Z axis w.r.t X axis ...
    Posted to Game Algorithms (Forum) by ppontheweb on 11/21/2007
  • Re: Rotation algorithms

    I am calculating this quaternion at every instance. and i want to ask one more thing that should i calculate this every time or store the old values and add up the new ones or any thing else??????????????????????????
    Posted to Game Algorithms (Forum) by ppontheweb on 11/20/2007
  • Re: Rotation algorithms

    Hi Actually i am computing my world matrices with the quarternion computed from D3DXQuaternionRotationYawPitchRoll function and the rotation of the object is not according to what is expected. Rotation of one axis is relative to the other axis..Algorithm of my code1. Calculate quaternion.2. Compute matrix from quaternion.3. Compute world matrix = ...
    Posted to Game Algorithms (Forum) by ppontheweb on 11/20/2007
  • Rotation algorithms

    Hi all  I am looking for some rotation algorithms.....................suggestions are extremely appreciated.
    Posted to Game Algorithms (Forum) by ppontheweb on 11/16/2007
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