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  • Unmanaged SDKs for use in XNA

    C++ has the advantage over C# when it comes to the number of free SDKs for game programmers, although there are some really cool managed game SDKs appearing all the time. I'm still learning but one thing that interests me is the subject of wrapping managed code around unmanaged code. As far as I'm aware the XNA Framework is a ...
    Posted to XNA Framework (Forum) by Deez on 5/15/2009
  • Re: Free Microsoft eBook on - Improving .NET Application Performance and Scalability

    [quote user="Bjoern Graf"]Nice find and thanks for sharing :][/quote] I aim to please. I accidentally stumbled on this and was pleasantly surprised at the huge amount of information in this book. Free eBooks are, more often than not, fairly skimpy affairs. I'm thankful I don't have to print this sucker out. All I need ...
    Posted to General (Forum) by Deez on 5/15/2009
  • Re: How to use windows form as a Main menu.

    [quote user="George Clingerman"]The first question I always ask is, why you want to do this. You can do it, and there's places we can point you to, but there's a good chance you're trying to go about something the wrong way. So what are you trying to achieve by doing this? Is there a real need to use ...
    Posted to General (Forum) by Deez on 5/15/2009
  • Free Microsoft eBook on - Improving .NET Application Performance and Scalability

    I did a quick search to see if this had already been mentioned in these forums but didn't find anything, so I thought I'd share this for those who haven't seen it. Head on over to the link below to what looks like a very good free PDF eBook on improving NET performance which should also help you with your XNA ...
    Posted to General (Forum) by Deez on 5/15/2009
  • Re: A better way to embed XNA into WinForms (full source)

    I may be being a tad cynical here but I wouldn't hold my breath on seeing Winforms support being high on the XNA developers list of things to implement. I assume such features would only be applicable to the Windows platform and not Xbox360? As far as I can see the road down which XNA will develop with regards to more Windows ...
    Posted to XNA Framework (Forum) by Deez on 5/14/2009
  • Re: Managed DirectX 10 SDK

    [quote user="Jim Perry"][quote user="klempie"]Well, I want to stay as close to the unmanaged code as possible so yes, a wrapper is what I am looking for.[/quote] Maybe it's because I don't know the complete story on what you're doing, but it seems you're picking the latest technology to use instead of picking ...
    Posted to Direct3D 10 (Forum) by Deez on 5/14/2009
  • Re: Managed DirectX 10 SDK

    [quote user="Craig Martin"][quote user="klempie"]Would I be correct in saying then, that XNA is not the ideal platform to use for general 3D applications. Have MS given up on the idea of a managed API for DirectX and if so how does SlimDX stack up?[/quote] I would say that is incorrect. Even though the XNA managed framwork ...
    Posted to Direct3D 10 (Forum) by Deez on 5/14/2009
  • DirectX, XNA and non-Express C#

    After deciding to move from C++ to dip my toe in the wonderful world of managed code with C#, I find myself somewhat confused about XNA, DirectX and the non-Express editions of the C# language. I don't really want to step down to the C# Express environment because I've become comfortable and very productive with the many tools you get in the ...
    Posted to XNA Framework (Forum) by Deez on 7/30/2007
Page 1 of 1 (8 items)