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Looks very well done! Good job.
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Thanks for the info guys. Is it okay to display my website's URL on the title screen of my game? I thought I remember reading somewhere that website url's could fall under advertising, but I'm not sure if it applies to game websites.
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Have you tried switching your AddressU and AddressV from CLAMP to WRAP?
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Just because your model has the same position as the hitbox doesn't mean that they are the same relative position to the camera. Your model is going through some world space and camera space transformations before it get's rendered the screen. Your sprites do not go through the same transformations because they are already in ...
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Isn't it true that you really only get 5 days for your chance to shine before your game either goes to the top downloads/rated or just kinda disappears into the crowd? It seems you would want to get some press on your game before the game is released so it gets publicity when it's important. Then again, I don't really know for sure ...
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Have you tried debugging? I would start of testing the code with a very simple model like a cube, and then step through each face and make sure the results that you get are what you expect.
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I figure this is a good thread to ask a marketing question. Should I wait until I get my website up and running before I start contacting gaming websites? Right now I just have a Youtube channel, but I think it's not enough to show the gaming press that my game is legit. Or are there any websites out there where a video or ...
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[quote user="Jim Perry"][quote user="Running Pixel"]We're making games (trying at least) not doing a mission to Mars...[/quote]
Well, some of us are making games, not sex simulators like KissyPoo (It's obviously a sex simulator because it has kiss in the name and we all know kissing leads to sex. Where's Jack ...
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Your hitbox is in a different coordinate system than your model. Your hitboxes are in screen space, while your model is in world space. I would suggest transforming your object into screen space as I'm guessing that's where most of the 2d stuff is in.
Screen space's origin (0,0) is at the top left corner of your screen. World ...
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If none of the above helps the situation. You may also want to make sure that your DepthBufferEnable is true when drawing the model and that your CompareFunction is LessEqual.