XNA Creators Club Online
community forums

Search Forums

Page 1 of 1 (10 items)
  • Re: GUI Editor

    Sorry for the cross post but the forums offer no option for me to move it =( so had to place it here manually! Sorry bout that! Skinning's in its there, all the contrls are skinnable, its very flexable and it actually makes the c# code for you to use so you can change anything you want after the fact, and the editor will also read in your changes ...
    Posted to Artist's Corner (Forum) by Hawthorne on 8/26/2007
  • GUI Editor

    Heya, I have written an XNA GUI editor and API for XNA Xbox360 and PC platforms. It's in the beta stage and I wanted you guys to have a copy to see what its all about and maybe help me get some press and some motivation. It's pretty solid but not yet finished. Please review it and maybe blog it or let me know what you ...
    Posted to Artist's Corner (Forum) by Hawthorne on 8/25/2007
  • 2DNA XNA GUI Editor beta!

    Heya, I have written an XNA GUI editor and API for XNA Xbox360 and PC platforms. It's in the beta stage and I wanted you guys to have a copy to see what its all about and maybe help me get some press and some motivation. It's pretty solid but not yet finished. Please review it and maybe blog it or let me know what you ...
    Posted to General (Forum) by Hawthorne on 8/25/2007
  • Re: Need a GUI system?

    Yes, thats kind of the point of the system. So that others can use it to make GUI. I will be releasing this version pretty soon, as soon as I get a few more features wrapped up, and polish off the exporters. -Pat
    Posted to General (Forum) by Hawthorne on 8/17/2007
  • Re: Need a GUI system?

    Sorry about that. Let me try again! Here are some key features I have in place as of now. And a screenshot of what I have been doing. Thanks for the support and interest! I will post more information as I make time to do so. Obviously by my first postings impression I should have taken more time! Again thanks, and here is more information and a ...
    Posted to General (Forum) by Hawthorne on 8/17/2007
  • Re: DX9 and XNA

    Ya, the more I get into it the more I think I will have to write rendering systems for every style. Oh well, XNA is a good system to do it first/native on! -Pat
    Posted to XNA Framework (Forum) by Hawthorne on 8/17/2007
  • Re: DX9 and XNA

    After thinking about it more and talking to others, it must be done in XNA! So the question still remains.. Is there anyway to get a dx9 device and a dx9 texture to play with XNA? I simply want to use the DX9 device to the work of an XNA Device which is basically the same thing. I am also looking for interoperability between DX9 textures and XNA ...
    Posted to XNA Framework (Forum) by Hawthorne on 8/15/2007
  • Need a GUI system?

    Need GUI code? Art? All of the above for your game? If so, contact Hawthorne@theregulators.org for more information! I will also be posting screens of a utility I am creating for Visual GUI development with XNA. -Pat
    Posted to General (Forum) by Hawthorne on 8/15/2007
  • Re: DX9 and XNA

    ClydeCoulter:You might consider doing it the other way around, if it's only for windows machines. Use DirectX and let DirectX apps or XNA apps call it (write XNA .NET wrappers).  That way DirectX applications won't be required to use the XNA framework (more installation overhead for a DirectX application). Thats a good ...
    Posted to XNA Framework (Forum) by Hawthorne on 8/10/2007
  • DX9 and XNA

    Hi, I am currently trying to construct a GUI system for XNA or any other system.I have written the base in XNA and I am curious if there is any way whatsoever to pass a DX9 device off as a XNA device? Same question for a texture object in both XNA and Dx9.What I am trying to accomplish is allowing DX9 applications pass there device to my XNA DLL ...
    Posted to XNA Framework (Forum) by Hawthorne on 8/10/2007
Page 1 of 1 (10 items)