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  • Re: Zoom-In/Out using the transformMatrix of spriteBatch.Begin?

    Thanks. That worked perfectly fine and it was much easier than I thought it would be. The comment on 2D rotation was icing on the cake.
    Posted to XNA Framework (Forum) by OmegaPhlare on 4/28/2009
  • Zoom-In/Out using the transformMatrix of spriteBatch.Begin?

    Hey, I was wondering if anyone here who really understands Linear Algebra or game Cameras can help me with figuring out how to modify the "Transform Matrix" I pass to spriteBatch to zoom in or zoom out, or in other words make all things on the screen larger or smaller. This is for a 2D game, so I don't have any advanced 3D code going ...
    Posted to XNA Framework (Forum) by OmegaPhlare on 4/28/2009
  • Re: Singleton of DrawableGameComponent

    Ahaha... I had no idea the idea this thing was so controversial, as stated by the author of that article Rizman linked to. Without knowing it I was heading down a dark street to do something I wouldn't be proud of later. You guys are right that I don't need this Singleton. It doesn't need to be used like a global variable and I can ...
    Posted to XNA Framework (Forum) by OmegaPhlare on 3/24/2009
  • Singleton of DrawableGameComponent

    Introduction: I recently made my own game demo in XNA as a final project in a class at college. Now that I'm done with my Game, I want to make right those things which I didn't like about the program. In my progress, I learned that I could use Game Components as separate things from the "Game1" class, and what is more interesting ...
    Posted to XNA Framework (Forum) by OmegaPhlare on 3/24/2009
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