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  • Re: Question regarding game file size limit

    For a 720p 2d scrolling game you will have all the space you need with 150MB. (Except if you use lossless format for all image.). For Example, we say that Weapon of Choice took about 100MB, but it's a huge game, so don't worry about this.
    Posted to General (Forum) by Maldus0 on 09/03/2009
  • Re: out of memory

    The simple way to make and store a large world is XML. You can parse it easily and edit it easily too ! You can make an editor with a system that save all the object position you need in a XML in respect of a special tree. So you can parse it in your game and load needed objects in fonction of the player's position. It's called ...
    Posted to Game Design (Forum) by Maldus0 on 18/02/2009
  • Re: SOLVED: Per Pixel Collision Detection of 2D SpriteSheet

    I use another fonction :         public static bool Intersects(Player a, Player b)          {  ...
    Posted to Game Algorithms (Forum) by Maldus0 on 17/02/2009
  • Re: Optimisation ?

    Thanks for the answer ! I will make a generic array for all ennemy. Maldus.
    Posted to Game Algorithms (Forum) by Maldus0 on 16/02/2009
  • Optimisation ?

    Hi there ! I took a couple of hours to do some test and i realise that the following code took a lot of memory when we use it for about 500sprites.   ...
    Posted to Game Algorithms (Forum) by Maldus0 on 16/02/2009
  • Re: What about a French part in the Forum ?

    Thanks for your reply ! If Microsoft have no plan for a french section, i think they have some reasons ! Stay tuned ^^ Maldus.
    Posted to General (Forum) by Maldus0 on 15/02/2009
  • Re: Mouse Cursor Icons

    Hi, Take a look at this : Tutorial Universal Mouse It's not exactly what you request, but that will help you I think ! Maldus. Best Regards.
    Posted to Game Design (Forum) by Maldus0 on 15/02/2009
  • Re: What about a French part in the Forum ?

    I agree that we can't make special section for every different language that are supported. I will see at Microsoft connect, thanks, but with no hope. Maldus.
    Posted to General (Forum) by Maldus0 on 15/02/2009
  • Re: 2D Isometric depth sorting

    Hi, You can draw the object in the order of depth. (Last draw object will be in front of all others.) For my part, i've made a list of different y position of all player, and i draw the player (or npc) in the good order (with a fonction that sort them). It's not the better solution i think, but i hope it can help you. Maldus. ...
    Posted to Game Algorithms (Forum) by Maldus0 on 15/02/2009
  • What about a French part in the Forum ?

    Hi, I'm a new fresh french member in this forum, and i see that there is a lot of french(or non-english) people. So, i just want to know, if it's possible to make a french part in this forum. Thanks, Maldus.
    Posted to General (Forum) by Maldus0 on 15/02/2009
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