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  • Re: Help - Third Person 3D Camera Collision

    Thanks for the help.  I definitely used a RAY extending from the camera target back in the direction of the camera location.  Works well, but without smooth transitions like you mentioned.  Still working on that. -Derek
    Posted to General (Forum) by derekadams32 on 16/04/2009
  • Re: Help - Third Person 3D Camera Collision

    public override void Update(GameTime gameTime)          {  ...
    Posted to General (Forum) by derekadams32 on 16/04/2009
  • Help - Third Person 3D Camera Collision

    So I'm in charge of creating the camera for a third person game in development called MORPH.  (Its still in early stages). Having never done camera collision before, I'm struggling to understand how to adjust its location based on the walls/objects in the game. I've posted the update function within my camera class. I ...
    Posted to General (Forum) by derekadams32 on 09/04/2009
  • Re: Animating Maya models in XNA - need help

    Nope.  But if I ever meet you, I'll take you out for some beers.  I KNEW this was going to be something simple, and sure enough it was. Thanks a MILLION :]
    Posted to General (Forum) by derekadams32 on 12/02/2009
  • Re: Animating Maya models in XNA - need help

    PS - My maya models have an entire bone structure (joints, IK handles, and 100 frames of animation for my first attempt).  So there IS skinning when I export to .fbx, but for some reason XNA isn't recognizing it. 
    Posted to General (Forum) by derekadams32 on 12/02/2009
  • Animating Maya models in XNA - need help

    I'm using the sample from http://creators.xna.com/en-US/sample/skinnedmodel I'm trying to substitute my own model from Maya, already animated.  Last week, all I did was change the load content from "dude" to "man_walking" (my model).  It worked perfectly. A week later, I come back with the finished ...
    Posted to General (Forum) by derekadams32 on 11/02/2009
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