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  • Using An Array Of Structs To Manage The Variables Of Multiple Sprites:

    Hi folks, I'm wondering if generally speaking it's a good idea to use an array of structs to manage the various variables one would need to keep track of when dealling with sprites rather than using a class to manage them? Is there any drawbacks / advantages to structs as opposed to a class? It seems to me that a struct ...
    Posted to General (Forum) by The Thing on 8/10/2008
  • Re: flash a sprite white

    Hi leeky, Here's a link  to a discussion I had with The ZMan where he helped me achieve a similar effect,  maybe the methodology / code  therein  would be of benefit to you.   Regards.       
    Posted to General (Forum) by The Thing on 8/10/2008
  • Re: Early Game Design Questions - Graphics

    [quote user="CutRock"] Well, I'm planning on having the character's weapons be able to shoot out like a spray can in MS paint, and be able to paint the background of the game to solve puzzles and do other color related tasks in the game. Ideally, I'd like the background to be able to effect the player also based on the ...
    Posted to Game Design (Forum) by The Thing on 8/7/2008
  • Re: Optimising code

    Hi ZMan, thanks for your speedy reply from which I learned something new - ".....it uses the while loop which can describe all kinds of loops"    
    Posted to General (Forum) by The Thing on 8/5/2008
  • Re: Optimising code

    I'd like to ask if the C# compiler is an optimising compiler? Is it not true that all modern compilers are? I remember whilst in college and programming in Java having written a for-next loop in my source code, compiling it with the tools in Sun's JDK, and then afterwards decompiling the resultant class file to examine the output. ...
    Posted to General (Forum) by The Thing on 8/5/2008
  • A Question For Jim Perry Regarding Your Book:

    Hello Jim, I am considering buying your book -  "Essential XNA Game Studio 2.0 Programming" and I was hoping you'd give me (and the XNA community here) a short overview of the book including a bit of detail of what the book covers in each chapter. The listing for the book on Amazon.Com does not give a ...
    Posted to General (Forum) by The Thing on 7/24/2008
  • Horizontal Scrolling Of A "Space Harrier" Like Checker-board Texture:

    Hi folks, One of the elements of a game I 'm hoping to implement is the horizontal scrolling of a checker-board texture that has been "tilted" away from the viewer to give the impression of depth and perspective - if anyone is familar with Space Harrier you'll probably know what I mean, here's a youtube clip to jog your ...
    Posted to General (Forum) by The Thing on 7/1/2008
  • Re: Where are my posts?

    Hi guys, it's been a while since I  posted here on the forums so firstly let me say I hope everything has been going good for ya'll :) Nick. I'd like to add my name to those that want to see a return of the "My Threads" functionality - so far without it I haven't been able to find a single thread of ...
    Posted to General (Forum) by The Thing on 6/4/2008
  • Re: How Do I Make an Animated Sprite?

    Hi there BruceBogTrotter, welcome to the forums.I'm not sure if the tutorial you're refering to is this one here - if it's not I'd suggest you take a look at it as it's quite infromative.With regards to creating the frames for the sprite's animation you will need a painting application such as the Windows Paint program (which is only really useful ...
    Posted to Artist's Corner (Forum) by The Thing on 11/21/2007
  • Re: Calculating Texture Size To Avoid Edges Becoming Visible During Rotation:

    Hi Adam, just posting this to let you know that I've figured out what was causing my sprite to rotate off center.Your on-screen position of x = 400, y =300 is correct, however I  was then calculating  the sprite's origin as  being the following:origin = new Vector2((backgroundSprite.Width / 2), (backgroundSprite.Height / 2)); This ...
    Posted to General (Forum) by The Thing on 11/13/2007
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