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Hi,
A lot of people have been asking for sample on how to attach an item to the hand of a player and I'm unable to provide a sample for it right now! But this thread might help you: http://www.codeplex.com/xnanimation/Thread/View.aspx?ThreadId=34626
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You can do that creating a shader that post-process the final image of the scene. There's an example of a cartoon render shader on my homepage (www.brunoevangelista.com). You will need to also change the lighting in the skinned model shader, setting a fixed number o tons (2 or 3) like in cartoon drawing.
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Before you skin a model you need to freeze it, or reset xform. And you can also try reducing its size with scale.
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Hi Tomo,
XNAnimation only supports skinned models and skinned animations. You will not be able to play ordinary animations like translations and rotations on it, unless you create a bone for it... =(
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I'll be back home on August 25, and then I will post some examples as soon as possible. Sorry for the delay... =(
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Actually, you need to get the hand matrix after you update your player model. Because if you get it before you update you would be getting the old hand position. Also, you don't need to set the world matrix for the sword, only for the player.
In your code you are getting the matrix from Model bones property. This is not the correct ...
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Hi. Sorry for the late reply but I'm out of office right now.
[quote user="WILEz"]1. I want "attach" an object to another skinned object (a sword on the hand of my model). I need know the Vector3 and trasform Matrix of the hand bone to attach the weapon to the hand in the animation... How i can?
2. How i can use ...
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Hi. There are only a few chunks of code in the slides, and although it is OpenGL the code is very simple. But the good point in the slides are the theory that they cover.
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Hi. One very good course on computer animation that you can download the slides is the "CSE169: Computer Animation - Steve Rotenberg - UCSD". I learned a lot reading these slides.
I wrote a tutorial about animations on XNA and XNAnimation, you can check it at Ziggyware.
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Hi,
You can find the answer for most of your questions at the XNAnimation FAQ.
Currently it does no support XNA CTP 3 but you could probably recompile it for the CTP 3 with minor changes. It will support the XNA 3 as soon as its reach its final release.
Any modeling tool should work fine as long as you it has a plugin for exporting ...