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  • Re: Trial Time Limit

    We are still working on it. There are still a few internal issues to sort out and with the holidays around the corner it is tough to get all the right pieces in place.  We really do empathize with everyone's frustration and we as a team need to do a better job of providing a transparent roadmap for the future -- especially when the people are ...
    Posted to General (Forum) by Albert Ho on 12/16/2008
  • Re: Is claiming to have Achievements and Leaderboards a valid reason to fail a game?

    We will be providing an official stance with regards to the use of terminology in an upcoming FAQ.  In general terms like achievements, leaderboards, gamerscore and XBLA will not be allowed.  Achievements and leaderboards do have a generic meaning, but in the context of Xbox LIVE they do mean something and we would rather not go down the path of ...
    Posted to General (Forum) by Albert Ho on 12/16/2008
  • Re: Downloading new version of purchased game does not overwrite old version?

    Resposting here because I think my connect comments didn't go through as well... The behavior is indeed a bug. We've known about this bug at launch but we couldn't solve it in time because the solution of this bug is partially tied with how we ultimately solve servicing/updates for Community Games. Solving the ...
    Posted to General (Forum) by Albert Ho on 12/13/2008
  • Re: Trial Time Limit

    Apparently my comments to the bug didn't make it on connect...  <rant>Our internal bug systems are so well integrated...</rant> Everyone at Microsoft is very well aware of the time trial issue.  This issue is top of mind along with many of the other issues (user ratings, better merchandizing, peer review fatigue, etc.).  We ...
    Posted to General (Forum) by Albert Ho on 12/13/2008
  • Re: Achievements work...too well.

    This topic genearates quite a bit of discussion internally.  We are interested in hearing more about what the community has to say about this subject along with any creative ideas.  Also, to set expectations there are non-trivial technical hurdles to figure out in addition to the business/policy ones. 
    Posted to General (Forum) by Albert Ho on 11/29/2008
  • Re: Gamefest Demo Game

    GamesEDU Demo is up for tomorrow..  Thx all.
    Posted to General (Forum) by Albert Ho on 7/29/2008
  • Re: Gamefest Demo Game

    Hi All.  It turns out, I'll be needing the demo game for a conference that I'm speaking at next week.  I'll have to keep this up for a little longer. Thx.
    Posted to General (Forum) by Albert Ho on 7/25/2008
  • Gamefest Demo Game

    Hello All.  Following in the footsteps of the Z-Man.... I'll be adding a game shortly into the pipeline as a demo for my Gamefest talk this Wednesday [7/23] at 4 p.m.  The name of the game will be: Gamefest Demo.  Please don't peer review the game.  I'll be noting this in the game description as well. After Wed., ...
    Posted to General (Forum) by Albert Ho on 7/21/2008
  • XNA Community Team is Hiring - UX Designer

    UX Designer Are you an experienced designer with a love of user experience, a flair for creativity, and the passion to see your ideas through to completion? Do you have a love for games and social networking websites? The XNA Community team is looking for a design leader. Someone who can invent, drive, and inspire great visual and interaction ...
    Posted to General (Forum) by Albert Ho on 7/2/2008
  • XNA Creator Club Online Web Team - Technical Program Manager

    Program Manager What could possibly be more exciting then writing your own game and seeing it run on an Xbox 360? How about enabling a vibrant community of others to write thousands of games and share them with a captive audience over Xbox LIVE? The team that democratized game development with XNA Game Studio is now also working to democratize ...
    Posted to General (Forum) by Albert Ho on 7/2/2008
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