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  • Re: Old games worth recreating (come inside and reminisce)

    I didn't see any mention of QBasic's Gorillas
    Posted to Game Design (Forum) by cyansoft on 9/27/2008
  • Installer for Game using GamerServicesComponent for Loading/Saving Only

    According to this post, I need to have my end users install Game Studio 2.0 to run my game if I use the GamerServicesComponent.  Unfortunately, for my Windows only game, I would like to store saved games in the user storage, but I need access to a StorageContainer to get the path.  It appears the only way to open a StorageContainer is ...
    Posted to XNA Framework (Forum) by cyansoft on 4/1/2008
  • Re: Design Considerations for In-Game Dialog

    Alright, I put together a prototype today with 100 cues of white noise each 60 seconds in length.  Then I created a game loop that randomly selects a cue and plays it.  After it plays, another random cue is selected and played.  This process repeats until the user exits the game.   I let it run for about a half hour, and ...
    Posted to Audio/XACT (Forum) by cyansoft on 12/24/2007
  • Re: Improvements to XNA GS going forward

    I concur that if higher level abstraction is to be added to XNA it should be a separate package.  The existing XNA library should have no dependency on additional abstractions.  XNA's simplicity is currently its advantage.  Other libraries which started off simply as a input/graphics/math/audio wrappers have become complex, bulky, ...
    Posted to XNA Framework (Forum) by cyansoft on 12/24/2007
  • Re: Design Considerations for In-Game Dialog

    Shawn Hargreaves:I suspect you may be over-engineering this. If you make a streaming wavebank (set the streaming flag in the XACT tool, and use the overload of the Wavebank contsructor that lets you specify the stream buffer size) I bet it would work just fine with all your cues in a single huge bank.Excellent.  I didn't even know you could ...
    Posted to Audio/XACT (Forum) by cyansoft on 12/23/2007
  • Re: Design Considerations for In-Game Dialog

    Joel Martinez:unfortunately I don't have any answers for you other than perhaps a suggestion to do a prototype before you start coding in earnest.  However, I would be very interested in knowing the outcome :-)  stats such as what you're describing would be very good to know for others that are considering a similar ...
    Posted to Audio/XACT (Forum) by cyansoft on 12/23/2007
  • Design Considerations for In-Game Dialog

    One completely unnecessary, but very cool and professional feature I would like to add to the game I'm working on (time permitting, of course) is to add voice overs for all the in game dialog in my game.  I'm working on an RPG with about 70 printed pages of dialog (it takes a good hour to read the entire script out loud).  A conservative ...
    Posted to Audio/XACT (Forum) by cyansoft on 12/23/2007
  • Re: Improvements to XNA GS going forward

    Adam Miles:The content pipeline is great in that we aren't locked into only using the out-of-the-box formats, but it must be said that 99.9% of us have no idea how to write an importer for [insert proprietary model format], and that is often more useful that the ability to roll your own. I don't think for a moment that Microsoft was ...
    Posted to XNA Framework (Forum) by cyansoft on 12/22/2007
  • Re: How do I set the Game.Content property to a different instance (a custom subclass)?

    Is there any reason why you can't just use the constructor as in this below?ContentManager contentManager = new ContentManager( Services );
    Posted to XNA Framework (Forum) by cyansoft on 12/21/2007
  • Re: Free Software for development

    ragnarsun:And what about Vorbis? for encoding and audio streaming. UT2k4 use for the music. http://www.vorbis.com/XNA currently doesn't permit access to the sound buffers.  Also, I don't see a managed wrapper or managed implementation on that site.  Even if there was, it would not work on the 360.
    Posted to FAQs (Forum) by cyansoft on 12/21/2007
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