Search Forums
-
-
I like the idea of a code snippet / class for awardments but in reality do you really need one or how easy would it really be to code for every type of game?
The scope for the awardments could be so large.
You could have an awardment for completing a level in a set time, or collect X amount of things.
I guess all you need is ...
-
it might be worthwhile posting some sample pictures / past work links
-
The chat is a great way to speak to the community and meet some helpful and intresting people :)
Im glad to see its now got more people on it.
-
Your question seems a little confusing.
Are you asking how to jump in a direction?
If so you will need to handle multiple key presses.
I would recomend you look at the platformer starter kit :)
-
Set Up your Xbox 360 for XNA Game Studio
Now
that you’re a Premium member of the XNA Creators Club Online, it’s time
to set up your Xbox 360 console so you can transfer your games from
your PC. On your Xbox 360 console, sign in to Xbox LIVE using ...
-
Although it is possible to use engines for XNA games the engine itself has to be written to work with the framework.
So the answer to your question is no.
If your new to XNA I recomend you read the FAQ and go through the sample / starter games on this website.
-
I have the acer aspire one.
It is capable of compiling and running simple 3D games (remember it only has a low spec graphics card).
I tend to plug it into a monitor at home with a keyboard and mouse if i'm wanting to develop at any length (better resolution etc)
It all depends on what your needs are, I went for the netbook ...
-
This is defintly going to be a one when you look back in hindsight and decide you chose the wrong choice.
I don't think there is a correct answer, there will be pros and cons for each side of the argument.
Personally if the game is ready I would say release it, let it get the market share and publicity, people will start to review it ...
-
I would store the "postion" and use that for reference to work out the direction.
[quote user="Gizoku"]
My second problem is related to "Random." I'm using Random to determine the speed at which the asteroids travel across the screen. The range I am using is from -9 to 9 on both the X and Y axis. ...