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  • Re: We need scripting languages!

    Several people, including myself have offered you various solutions to your problem.  You are focused on solutions that currently do not work on the CF, that does not mean that they are the only solutions.  The large teams that you speak of have written the core of their programs around Reflection.Emit.  Does that mean its the only way to do it?  ...
    Posted to General (Forum) by underdog32 on 20/07/2009
  • Re: We need scripting languages!

    You don't need reflection.emit to have a scripting language.  You can check out my scripting language ksharp, it runs on the xbox.  ksharp.codeplex.com.  It was written from the ground up, so I chose the c#/java syntax for most elements.
    Posted to General (Forum) by underdog32 on 08/07/2009
  • Re: Xbox 360 safe scripting languages

    OK, I've seen enough of these questions to motivate me to finally publish my KSharp project.  The documentation isn't entirely finished, but the source is up for download, and the unit test project has enough code in it that it should be pretty easy to figure out what's what. KSharp is an interpreted script.  That being said, its ...
    Posted to General (Forum) by underdog32 on 21/06/2009
  • Re: Moving objects on screen - help.

    Basically, you need to move your spaceship x units of distance over y units of time. Distance is measured in pixels, and time is measured in seconds.  Create a variable to hold the units per second so you can fiddle with it later. float PixelsPerSecond = 10; Now you need to determine how much time has passed and how far to move your ...
    Posted to General (Forum) by underdog32 on 21/06/2009
  • Re: LevelEditer GDI Issue, not *directly* XNA related

    I'm doing something similar in my sprite animation editor, here is what I do:     private void refreshGrid(bool clear, Graphics g)   {   if (g == null)   g = Graphics.FromHwnd(texture_pnl.Handle);     if ...
    Posted to General (Forum) by underdog32 on 08/06/2009
  • Re: Setting Difficulty Levels

    Have you tried setting a breakpoint on that line to see what value is in optionsmenuscreen.Health at the time it gets executed?
    Posted to General (Forum) by underdog32 on 19/05/2009
  • Re: Visual Studio Problem

    did you try: http://www.petedavis.net/dotnet_articles/wizardfix.html
    Posted to General (Forum) by underdog32 on 18/05/2009
  • Re: Visual Studio Problem

    Have you checked to see if that file exists in that location?  Are you running vista?  Maybe try and run VS as administrator?
    Posted to General (Forum) by underdog32 on 18/05/2009
  • Re: Evaluate Game Development Tools for Indies

    I couldn't help noticing that objects with no ratings show as "bad" in the grid.  Perhaps you should change that to "neutral".  Many people may just ignore tools with bad ratings across the board, not realizing that there are actually no ratings yet.
    Posted to General (Forum) by underdog32 on 18/05/2009
  • Re: Need help with Collision

    You don't need 2 if....intersects for X and Y.  Just put the Y code after the X code in a single if block. It looks to me that you're setting your velocities to be the same without discriminating against the paddle.  I would think that one of the 2 velocities would have to be a negative number, assuming you're using velocity to ...
    Posted to General (Forum) by underdog32 on 18/05/2009
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