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  • Exporting FBX from Max 9 with IK Solvers

    Hi all, I'm having serious difficulty exporting a character's animations from 3D Max 9 into FBX. I've tried to find a solution with numerous searches but they all seem to assume construction using Biped? I have used bones with IKLimbs and an HI Solver. As such, all the animation keyframes are in the pivot points of the solvers, not the ...
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