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  • Re: Best Practice for a string table?

    I think I've got the idea now. I'll give it a shot and come back with how well it works.
    Posted to General (Forum) by Zero Serenity on 24/05/2009
  • Re: Best Practice for a string table?

    I read this, but I'm still confused. It basicly tries to explain serialization and what it does when cached, but implementing this in a useful state doesn't seem to be the objective.
    Posted to General (Forum) by Zero Serenity on 24/05/2009
  • Re: Best Practice for a string table?

    Great, but I'm a tad confused a bit. The articles I'm reading seem to be just stuff that says to make XML files, but they can obviously just be opened with something as small as notepad and give away tons of information or can be edited. So I'm not sure how this is a help. It also mentions "Serialize" a lot, which is a ...
    Posted to General (Forum) by Zero Serenity on 24/05/2009
  • Re: Best Practice for a string table?

    This sounds good, got a primer? An MSDN doc? Anything?
    Posted to General (Forum) by Zero Serenity on 24/05/2009
  • Re: Best Practice for a string table?

    [quote user="Craig Martin"]XML is easy to edit manually and it gets compiled into the XNB binary format for deployment. [/quote] This, I think. Let me try this a little more in depth. What I want are basicly language files. Stuff that I can hotfix out of the main executable for whatever reason, then deploy it whenever it's done, ...
    Posted to General (Forum) by Zero Serenity on 23/05/2009
  • Best Practice for a string table?

    Let me qualify what I want to do here first. I'm making a game with lots of dialog. Stuffing it all into hardcode in the game is probably a bad idea, so I'd like to use an external file to hold all the dialog. Two requirements are really needed, first one is it can be easily editable from within VS and the second is somehow not be editable ...
    Posted to General (Forum) by Zero Serenity on 23/05/2009
  • Re: Alpha Blending Sprites

    And...why do you think I'm here?
    Posted to XNA Framework (Forum) by Zero Serenity on 11/05/2009
  • Re: Alpha Blending Sprites

    Done with this section already as of yesterday. Thanks. Might have more problems as they come, but oh well. Before I make a new thread, let me derail this one quite a bit and ask, is there a way to add pre-rendered cinematics or some sort of library that would allow for watching AVI/MPG videos? (No, this will not infringe copyrights, there is a ...
    Posted to XNA Framework (Forum) by Zero Serenity on 11/05/2009
  • Re: Alpha Blending Sprites

    [quote user="FortisVenaliter Productions"][quote user="Zero Serenity"]Okay, let me be a bit more specific. I specifiy the proper alpha channel and all, but my objective is to make the sprite entirely translucent, not just the specified alpha channel.[/quote]0.5f and you will be able to see half the BG behind it.[/quote] This ...
    Posted to XNA Framework (Forum) by Zero Serenity on 10/05/2009
  • Re: Alpha Blending Sprites

    This is sorta like what I want, buut this isn't excactly descriptive on how to use it. Can you go into depth?
    Posted to XNA Framework (Forum) by Zero Serenity on 10/05/2009
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