Search Forums
-
[quote user="Jim Perry"]We do not rule on the type of content that can be displayed, just user experiences what could frustrate or confuse the player, which is already a failable issue. MS has stated "video", not "looks like a video". If you're not sure and don't want to look in the .ccgame file or watch as ...
-
[quote user="lefantome"]very nice style, it reminds the style of a new zelda based title from a jap developer announced at gamescom for ps3.[/quote]3d Dot Game Heroes? Ya know Rocket Riot did the same thing.
-
[quote user="The ZMan"]I've never understood why anyone would want the logo in their games. End users couldn't care less what technology you used as long as they enjoy the game.[/quote]
To make a game buzzword compliant and satisfy MBAs? Independent businessmen with little experience sometimes copy the behavior of larger ...
-
Like, your phallic spaceship has to obtain the prophylactic powerup before it can enter the yonic cave of doom? I don't see how it can be direct AND abstracted. According to the prohibited content ratings, a 3 in 'sexual overtones' includes 'mildly explicit sexual descriptions' and direct references may or may not go beyond ...
-
Noone has yet suggested the possibility of in-engine demos that can't be controlled by the player, usually called 'rolling demos'. For a game sold on the prettiness of its graphics engine, a rolling demo may make perfect sense (especially if the gameplay isn't very good.) Even if the gameplay is adequate, it may distract the demo ...
-
I once saw in a supermarket, a box of ice cream, completely white except for black stencil-font lettering that read 'Vanilla'. No brand name, no picture, nothing. No matter how many $millions were spent on advertising that blank box of ice cream, everyone who saw it in a store would still think "wth is this?!"
Don't be ...
-
I suggest making a game of a type you'd enjoy playing. If you don't have 3d modeling skills, use 2d graphics or just abstract shapes. If you really have no ideas, try looking at themes used for 48-hour game compos, and run with one or more of those.
-
From the online discussions of James' zombie game I saw, people were talking about how much they loved the song/theme, not that it was a competent game made by a legitimate developer who previously made an XBLA game. I think anyone here could have done it, he was just the first person to actually do it, and now we're left kicking ...
-
Is the GUID the same for an update as for the original release?
How much XNA platform or game-specific code is run before the update starts downloading? I could imagine partial aborted access to the save file corrupting it, and especially a race condition if it's an XNA platform issue.
-
Maybe I'm just bad at finding it, but it seems that the weekly Communal Shower roundup of XBLIG hasn't been done for nearly 2 months, although the IGN picks channel continues to be updated. Anyone know what's up?