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  • Re: Using Databases with XNA, 3ds max

    How about I did read them? just skipped like one or two. Not a big deal.
    Posted to General (Forum) by Kentu on 11/21/2008
  • Re: Using Databases with XNA, 3ds max

    WOW, how about if your gona talk all hostile don't talk at all? No need to be rude. A simple explination would have sufficed.
    Posted to General (Forum) by Kentu on 11/20/2008
  • Re: Using Databases with XNA, 3ds max

    Not to sound all concided but it was easier for me to learn 3d game programming then 2d. Anyways if you really want to use a database that bad, I assume C# has built in OBDC etc that can access a database. C# is actualy the easiest language I've touched to access databases. Only thing is I'm not sure on how XNA/OBDC etc work on xbox. I ...
    Posted to General (Forum) by Kentu on 11/18/2008
  • Re: (SOL) my first xna project.

    Thanks. All you would have to do is load the song, then press a key (F1-F5) for green through orange, and F6-F10 for long notes of the same color. Then you would position where the beam ends for the long notes. Just a test version, wasn't going to plan on making this a huge game or something, just wanted to get a quick thing done xD.
    Posted to Game Publishing/Business (Forum) by Kentu on 5/24/2008
  • (SOL) my first xna project.

    Well I didn't like FOF very much (just a few things) so I made my own GH Clone. Havn't finished it yet though. I made the song creator etc, based on the windows forms content sample (if thats what you call it) lol. Then went on to extend the gamestate example into the project. Well heres a little video.   Note:I didn't time any of the ...
    Posted to Game Publishing/Business (Forum) by Kentu on 4/23/2008
  • Re: Gutair game

    I'm also making a guitar hero like clone, with multiplayer support.   Anyways I was looking over your post, and wanted to ask, if your programming all that in one class file. Was gona let you know to spread it out classes between files. Keeps code more organized :D just a noob programming tip lol. Anyways I hope to see your progress. I'm ...
    Posted to Game Design (Forum) by Kentu on 1/28/2008
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