Dynamic Languages (Esp Iron Python) and XNA GS???

Last post 10-24-2007, 1:51 AM by The ZMan. 2 replies.
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  •  10-24-2007, 12:22 AM

    Dynamic Languages (Esp Iron Python) and XNA GS???

    In the past we have always said that Iron Python will not work with XNA GSE because the runtime won't work on the360 due to the lack of things like Reflection.Emit

    But now I see this:

    http://www.eweek.com/article2/0,1895,2205163,00.asp

    "Hugunin said the DLR works with several Microsoft products, including XNA Game Studio, Microsoft Robotics Studio, ASP.Net, Windows Vista, Exchange Server and Silverlight. He then showed a demonstration of Silverlight running on Firefox with an application written in Python. "

    So has anything changed - maybe for 2.0 - that now enables this, or is it just wishful thinking on the DLR teams part?

     



    The ZBuffer - News and information for XNA and Managed DirectX
  •  10-24-2007, 1:23 AM

    Re: Dynamic Laanguages (Esp Iron Python) and XNA GS???

    We still don't support System.Reflection.Emit on Xbox 360. After reading this article, it is entirely unclear what is meant by saying "the DLR works with ... XNA Game Studio".

    It's possible that the DLR does not rely on Reflection.Emit, or that a subset of it works without Reflection.Emit. Or it's possible he means it works with the XNA Framework on Windows. Some of the other statements are equally ambiguous and/or statements of the obvious. What does it mean to have the DLR work with Exchange Server, for example? And what managed code doesn't run on Vista?

    I guess we can wait and see what the DLR has in store for us.


    Stephen Styrchak | XNA Game Studio Developer
  •  10-24-2007, 1:51 AM

    Re: Dynamic Laanguages (Esp Iron Python) and XNA GS???

    Well my guess is that either the journalist 'filled in some blanks' like they do, or that it was just a general statement without any research - not everyone knows the limittions of XNA on 360 so its not surprising that people think that it will work with any .Net language.

    The ZBuffer - News and information for XNA and Managed DirectX
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