In a thread regarding last year's DBP Dave Mitchell said the following:
"That said however, any other engine, tools, etc. based on 100% managed code output in C# will be accepted. What we won't accept is native libraries wrapped in managed code."
and Mitch Walker said:
"Any code or library used for the game must be written in C#. So compiling the SpeedTree library with the /CLR switch doesn't cover this requirement, as it is still (as far as I know) a native C/C++ library."
Although these "rules" were never laid out specifically in the Official Rules, do they still hold true for this year's DBP warmup?