XNA Creators Club Online
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best render in the universe

Last post 02-11-2008 4:02 AM by EvoFx Studio. 5 replies.
  • 02-08-2008 11:30 AM

    best render in the universe

    A big thangs to you all for the over 2500 download of my Xbox360 demo

    i dident expect so musch response , please spred the word of the Evofx Games engine.

    some of you have email me , thay dont have a creators club substriction so i put up some videos
    and manny people has ask about how the shaders and light  is constructed , i will try to explain..

    www.evofxstudio.net

    klik on The Undisputed - Video Dairy 

    Mike - happy weekend

     

    Mike
  • 02-08-2008 3:34 PM In reply to

    Re: best render in the universe

    Heh, the thread title was a little bit of a let down, but not to worry, I did see the 360 demo video thing when you first posted, and it was fairly good. I wouldn't normally point out spelling mistakes in your post, but since it's on your website too I thought you might like to know that you probably mean Video Diary and not Dairy, I'm probably not going to get the mental image of a Video Dairy out of my head for quite a while.

    Keep up the good work.

  • 02-08-2008 10:58 PM In reply to

    Re: best render in the universe

    tanks i will fix et now can you help me with other words

    mike

     

    Mike
  • 02-09-2008 2:37 AM In reply to

    Re: best render in the universe

    adam.

    i have put up a high definition video 1280x720 at the bottom of the page

    there you can see light beyound your dreams

    it look ten times better in realtime

    dont mind the GI-JOE that are in the it just the BoxCollider lib doing the job it was supose to do

    and it is rendered with a basic effect

    mike

     

    Mike
  • 02-09-2008 12:59 PM In reply to

    Re: best render in the universe

    Looks very nice.  I'm curious how well this scales to larger environments on the Xbox hardware.

    Some tone mapping that self-adjusts like the human eye would really help I think.  Especially when you fade to night time.
    New Microsoft DirectX/XNA MVP  (*evil laugh*)
  • 02-11-2008 4:02 AM In reply to

    Re: best render in the universe

    larger environments you can have maps like the size halo 3 where you logup on xboxlive and play a deathmacth

    the curent xbox360 demo has a viewfrustrum of 35000 floats i radio 1280x720 the maxium is 55000 floats beyound that you have to cut off mesh and terrain blocks

    tone mapping well have you download the xbox360 demo the tone mapping is just fine

    it is fraps and then windows media encoder it can not grap all the colors in the scene

    the videos is streamed in 1073 kbit and the high deff. video is streamed in 5027 kbit

    that why i have put up a high deff. video you can see there is a big defferance in the light and so on.

    mike

     

     

    Mike
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