You are in the right forum... the MS guys want all non XNA GS topic in the C++ forum... yes it makes no sense to me either.
Firstly if you didn't know Managed DirectX is in legacy support only mode these days. If this is a new project you would be better off using XNA, even from VB its more future proof than MDX is.
But to your problem - to draw anything with DirectX you need to draw triangles. The full screen can be represented with a quad(rilateral) or 2 triangles. This is so common that D3DX provides a Sprite API which draws textured quads. So you should be able to draw a single sprite full screen of the texture that you loaded. There is a Sprite sample in the SDK if I remember correctly.
The ZBuffer - News and information for XNA and Managed DirectX