well my friend, i was on this problem for a loooong time.
the problem seems to be in how you organize the structure of the model, what i've read in many places on the web is that you must put the skeleton structure under the DeformerRoot null, but this won't assure that animation clip length will correctly be transfered into XNA.
as i wrote up there, i've succeeded in exporting correctly the animation clip length even if i've used a Model (not a skinned one), in fact the important thing for XNA seems to be that under the Model null there must be ONE mesh (even a hierarchy) and ONE skeleton structure, the master skeleton null must be skinned to the mesh and animated.
if you just drag your skeleton under DeformerRoot, the animation will be transfered but without the correct clip length, or at least, this is what was happening to me.
hope this helps, if not draw me a line, i'll try to explain it better ;)
http://www.mentezero.com