I'm going to start working on a game that will probably have local multiplayer built in. I'm considering putting Live! networking in, but I don't know if I'll be able to get around to it. How difficult would it be or what problems would come out of putting Live! networking in at the end, rather than building it like that from the start? Is there anything I should do now to make it easier later on? Since I'm not absolutely sure I'm even going to put in Internet Networking, I don't want to put a lot of time into it, only to find out it won't be included in the final game.
Javafox Games - because XNAFox just doesn't sound as cool.