Local player sign-in/out ends network session

Last post 03-18-2008, 7:04 PM by Shawn Hargreaves. 2 replies.
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  •  03-17-2008, 8:56 PM

    Local player sign-in/out ends network session

    Hi,

    I was hoping to get a lobby interface similar to most Live Arcade games where local players can join/leave the network session as well as remote players.

    I noticed that all signed-in local players will automatically join the network session (depending on the number of local players specified when creating the network session).

    This could be fine. However, it seems like there is currently no way to sign-in/sign-out non-host players without the network session being ended (with ClientSignedOut reason).

    This is quite annoying since you have to sign-in your local players before entering the lobby (and explain the gamers to do so before creating the network game).

    Is it normal for the network session to end when non-host local players sign in or out? Can we expect that to be different in future versions?

    Thanks!
  •  03-18-2008, 2:10 AM

    Re: Local player sign-in/out ends network session

    Unfortunately I don't have an answer for you, but if no one else answers, you should probably file this on Connect, so it can be analized if it's a bug.

    Microsoft XNA MVP

    My blog: 12 months, 12 samples : April Sample: Dynamic 2D Shadows
  •  03-18-2008, 7:04 PM

    Re: Local player sign-in/out ends network session

    This is a known issue: we don't currently support dynamic join/leave for local profiles.

    I'd like to get this working in the next version, but I'm not yet able to commit whether we will be able to do so for sure (there are a couple of nasty race condition type issues we would need to address to make this possible).

    --
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