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Using DirectDraw in 64-bit Vista with more that 4Gb total RAM

Last post 04-08-2008 12:13 AM by jwatte. 1 replies.
  • 04-07-2008 8:02 PM

    Using DirectDraw in 64-bit Vista with more that 4Gb total RAM

    Hi,

    I am writing a 64-bit application for my 64-bit Vista system. When I put in 4Gb of RAM in my system, my application bluescreens intermittently while creating a set of IDirectDrawSurfaces. I think it is an access violation blue screen. Can this be a card specific problem, or is DirectDraw runtime limited to 32-bit applications only? I am using an ATI HD 3600.

    Thanks,
  • 04-08-2008 12:13 AM In reply to

    Re: Using DirectDraw in 64-bit Vista with more that 4Gb total RAM

    DirectDraw has been deprecated for going on eight years now. I'm surprised you can even make it compile for a 64-bit target. If you need to blit bitmaps around, use Direct3D; it's faster, better, cheaper, and more supported than DirectDraw.

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
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