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WIP Game: "Gymnast"

Last post 04-09-2008 8:37 PM by Abel Garcia Plaza. 30 replies.
  • 04-06-2008 6:47 PM In reply to

    Re: WIP Game: "Gymnast"

    Walaber:
    Version 1.0 released!

    just a note that version 1.0 has been released.  As soon as the Community Games beta goes live, I will work on submitting this and JellyCar for distribution on Xbox Live as well :)

    http://walaber.com/index.php?action=showitem&id=18


    and a link to the launch trailer:
    http://www.vimeo.com/865045



    I want to try your game, because I think it's very curious, like JelloCar, but I have some problems with it. Firstly, my computer is old and I can't run XNA games properly, but I think my 360 can play your game :-D The problem is you only released a PC version (but the alpha had a 360 one) so I can't try it. On the other hand, I have the XNA Game Studio 2.0 installed but the installer seems to not detect it and starts to download the .NET Framework...

  • 04-06-2008 7:57 PM In reply to

    Re: WIP Game: "Gymnast"

    I will post a .ccgame release eventually, porbably once the beta of Community Games starts....
    Go Go Gadget XNA!
  • 04-07-2008 1:35 AM In reply to

    Re: WIP Game: "Gymnast"

    Well, here's a suggestion: Make it so the arms  and legs go in the direction you push relative to the screen, not the gymnast. So if I press left, the arms will always point to the left side of the screen. Also, it would be nice if the arms weren't restricted to 180 degress of freedom, as well as the legs being able to be moved behind the body.

    I know you're going for realism, but sometimes realism isn't that fun when it makes it almost impossible to grab one of the nodes.


    Oh, and the arms should have elbow joints, too. So the amount the arm goes out depends on the amount I press in a direction.


    Finally, there ought to be a way to regulate how hard the guy's gripping on the bar. Maybe if you press in the left trigger all the way he's gripping tightly and his body won't move relative to the point he's holding. And the more you let off the trigger the looser he holds on until you just let go of the trigger and he lets go.


    Otherwise, awesome game!
  • 04-07-2008 2:37 PM In reply to

    Re: WIP Game: "Gymnast"

    Walaber:
    I will post a .ccgame release eventually, porbably once the beta of Community Games starts....


    Oh... :-( So I won't test it until the beta... Apart from playing the game, I wanted to see your Spanish translations in order to see if they're correct. Take into account that Spanish of Spain is not equal to Spanish of America. There are more differences between them than there are between american English and UK English, for example.

    Regarding the installer, why is it downloading the .NET Framework?

    Edit: Added the question
  • 04-08-2008 12:41 AM In reply to

    Re: WIP Game: "Gymnast"

    My only real request is to separate music volume from sound effect volume. I love hearing the guy hit the ground, but I like listening to my music instead of yours (no offense :)).

    Nick Gravelyn -- Microsoft XNA MVP
    Blog | XNA Wiki | FX-izer | EasyZip | Current Adventures | Next-Gen
  • 04-09-2008 8:37 PM In reply to

    Re: WIP Game: "Gymnast"

    Walaber, I just execute your game. I can't play it because I haven't got an Xbox-like PC pad, but I navigated over the menu to see the game content which don't require a game pad to be viewed. As I said, I wanted to view the Spanish translation. Unfortunately, it is highly improvable. It seems that was done with an automatic translator or, at least, by a non-native Spanish speaker. If you want to, I can help you with this by correcting the Spanish.script file and sending it to you.
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