XNA Creators Club Online
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Is your game following usability principles?

Last post 04-13-2008 6:52 AM by Abel Garcia Plaza. 2 replies.
  • 04-11-2008 8:52 PM

    Is your game following usability principles?

    Hi you all guys! I just read an "old" article which talks about game usability from the point of view of a gamer. After reading it, I have a question for you: Is your game following usability principles? What? Why?

    In my case, I'm not developing a game so I don't have to follow any game usability principle ;-)
  • 04-12-2008 8:27 PM In reply to

    Re: Is your game following usability principles?

    *bookmarks*

    I already knew most of this stuff, but having a check list is nice.

    =D
  • 04-13-2008 6:52 AM In reply to

    Re: Is your game following usability principles?

    JohnWestMinor:
    *bookmarks*

    I already knew most of this stuff, but having a check list is nice.

    =D


    As I said, I'm not developing a game, so I'm not worried about usability in my development. I made the question as a future user of your game, not as developer ;-). I didn't read any game usability book, so I can't post any book reference. The only thing I read is the article I linked in my post. But, of course, other Community people can post their references. I also think that having a check list is very useful. We can start from my link:

    * Videogame Usability 101
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