Hi,
I'd like to make a 2d game with camera panning, zooming and rotation (think 'worms'). Presumably the best way to do this is by rendering a lot of quads on a plane and having a camera look directly at the plane. Can anyone point me towards tutorials or other resources to get me started. (What would be really useful would be a version of SpriteBatch that allows me to specify sprite locations in world space rather than screen space.)
Thanks,
felix