XNA Creators Club Online
Page 1 of 1 (6 items)
Sort Posts: Previous Next

Animation Software that has an Onion Skin?

Last post 04-22-2008 11:43 AM by Sm4kt4rd. 5 replies.
  • 04-21-2008 10:37 AM

    Animation Software that has an Onion Skin?

    Hello all,

    Not sure if onion skin is the write term. I am looking for something that I can do a simple character standing (even if it is a stick figure, lol), and then with that image in the "background" for reference, be able to do another image on top of that. Mainly a 2D thing I am looking for, as 3D is still kinda beyond my grasp at the moment. I have Paint.NET, but do not really notice a way to do that, or is there? Any info would be appreciated.

    Thanks,

    Shawn

    *Edit* On hind site on this question, is that what different layers are used for, a onion skin effect? If so, how do I then take the...say second layer, and extract it away to make it a separate image from the original layer? I know, I probably make no sense, after all I am a programmer, not an artist, lol!

  • 04-21-2008 11:25 AM In reply to

    Re: Animation Software that has an Onion Skin?

    I would say yes, in 2d paint applications layers can be used to do some tracing of a reference image. Side note: Most 3D packages support such things, too.

    As for the saving of your work only: any application that supports layers allows you to hide/disable individual layers and when saving/exporting to an image format that does not support layers (e.g. PNG and BMP) the layers are flattened and the hidden ones are discarded.

    We are boki. The rest is known.
    The not so known part of the rest: It is Björn or Bjoern, but never Bjorn.
    Vote: Allow use of non-ASCII characters in names and titles
  • 04-21-2008 4:18 PM In reply to

    Re: Animation Software that has an Onion Skin?

    Yes, the right term is "onion skin."

    Photoshop can do that with the Layers feature. Create a new layer for your new image, fill it with 70% opaque white, and then start drawing with 100% opaque pens. Repeat. You'll have to hide/show each layer separately when exporting to separate files, though.

    I believe Paint.NET can do the same thing, btw.

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
  • 04-21-2008 4:42 PM In reply to

    Re: Animation Software that has an Onion Skin?

    So, it is an export technique on the layers then? I can extract one layer from the other? Basically it's in order to make a sprite sheet, but to make things line up right, I myself kinda need to draw on top of the previous image, if you follow what I am saying.

  • 04-21-2008 8:21 PM In reply to

    Re: Animation Software that has an Onion Skin?

    Answer
    For the particular case of sprite sheet, I think I'd just copy the specific frame (with the sprite size), and paste it into the square for the next frame. Then I'd use "Fade" to make it be 20-30% of full opacity. Then I would draw on top of that. When done, I would make sure the paint the faded pixels to fully transparent (or white, or whatever). That's just me, though, and I'm not an artist.

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
  • 04-22-2008 11:43 AM In reply to

    Re: Animation Software that has an Onion Skin?

    jwatte:
    For the particular case of sprite sheet, I think I'd just copy the specific frame (with the sprite size), and paste it into the square for the next frame. Then I'd use "Fade" to make it be 20-30% of full opacity. Then I would draw on top of that. When done, I would make sure the paint the faded pixels to fully transparent (or white, or whatever). That's just me, though, and I'm not an artist.

     

    I did not think of doing it that way, good call though, that would work very easily.

Page 1 of 1 (6 items) Previous Next