I created a model (representing a laser beam) in the XSI mod tool an exported it as an .fbx model for use in an XNA arcade game I am playing with. The model rendered fine (although it was initially too small, because I am using the Space War starter kit models as well). My initial starting point for the program was the Tutorial 4: Make a Game in 60 Minutes package, in it's freshly downloaded state.
I switched to using the Game State Management Sample as a framework, bringing my code in to the GamePlayScreen class. After a little bit of debugging, I had the game working again, except the laser model was not being rendered. It was there as far as collisions are concerned, but it is invisible in game. I can switch the model to another, say one of the Space War ships, and it will render fine. I have found that the red projectile looking blob from the Space War kit, does not render either.
Btw, I went back to the Tutorial 4 starting code and replaced the ship model with the laser model and it does still render.
Does anyone have any suggestions?
Thank you in advance,
Dave