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sample animation is a bit tricky !!!

Last post 05-22-2008 8:18 PM by sabione. 3 replies.
  • 04-29-2008 12:22 PM

    sample animation is a bit tricky !!!

    I found out that the sample animation with the tank is not suited for rigged characters. I think that mesh is made of part and the example is just using root bones to move them so my question is how to transform a bones with matrix or quaternion.

    cheers
  • 04-29-2008 1:13 PM In reply to

    Re: sample animation is a bit tricky !!!

    There's another sample for skinned characters, further down in the list of samples.

    Note that there's a limit to the number of bones you can use. I seem to recall it is about 56 bones in the sample, although by squashing the bones from 4x4 to 3x4 matrices, you can get it up above 70 pretty easily.

    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
  • 04-29-2008 2:28 PM In reply to

    Re: sample animation is a bit tricky !!!

    I'm not trying to animate the character using animation but rotation matrix so I need to get the bones directly. but I understanding how it's works . I need to animate them using hlsl code.


  • 05-22-2008 8:18 PM In reply to

    Re: sample animation is a bit tricky !!!

    I'm trying to animate a character with matrices to but i'm having trouble on moving the 'parent' and/or 'children' bones, i think i should put them in a list and them move them all but i'm not shure how (being a newbie and all...) what do you mean "hlsl code"?
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