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GrFoece driver's bug ?

Last post 05-22-2008 4:50 PM by Shinonome. 5 replies.
  • 05-04-2008 2:33 PM

    GrFoece driver's bug ?

    Hi. everyone.

        Program is crashes when making it again after the very large
    vertex buffer etc. are made on 64bit Windows Vista( ex. 60MB vertex
    buffer etc ). It doesn't crash on 32 bit Windows Vista. Why ?
    Is this driver's bug ?

    (1) CreateBuffer  etc...   <-- 60MB Vertex buffer
    (2) It releases it at once.
         ex)    g_pVertexBuffer->Release();
                  g_pVertexLayout->Release();
                  g_pRenderTargetView->Release();
                       etc...
    (3) It creates it again at once.
         CreateBuffer  etc...   <-- 60MB Vertex buffer
               Crash....

    64bit Windows Vista.
    GeForce8800GTS 512MB.
    ForceWare Release 169 WHQL Version: 169.21

    32bit Windows Vista.
    GeForce9600GT.
    ForceWare Release 174 WHQL Version: 174.16

    DirectX SDK Version 2008.03

     

  • 05-05-2008 9:24 PM In reply to

    Re: GrFoece driver's bug ?

    It could be an intentional limit (while it seems rather odd to place that on the 64 bit version, though). Might be worth to check the MaxPrimitiveCount device caps. Also, how does it crash: e.g. do you ignore the HRESULT of the create vertex buffer call or does the call cause the problem?

    Edit: Just noticed this is D3D10...

    Edit 2: After re-reading the question it sounds like this is indeed a driver bug... As unrelated reference here are the Minimum D3D10 Resource Limits.

    We are boki. The rest is known.
    The not so known part of the rest: It is Björn or Bjoern, but never Bjorn.
    Vote: Allow use of non-ASCII characters in names and titles
  • 05-06-2008 11:35 AM In reply to

    Re: GrFoece driver's bug ?

    The return value of the method cannot be acquired.
    It is not possible to capture it even with 'try-ctach'
    The method including CreateBuffer crashes.

     

    Because I did not know 'Minimum D3D10 Resource Limits.', it reads.

     

  • 05-06-2008 1:46 PM In reply to

    Re: GrFoece driver's bug ?

    If it works on REF, and not on the NVIDIA driver, then it is an NVIDIA driver bug.
    Jon Watte, Direct3D MVP kW X-port 3ds Max .X exporter kW Animation source code
  • 05-06-2008 3:42 PM In reply to

    Re: GrFoece driver's bug ?

    jwatte:
    If it works on REF, and not on the NVIDIA driver, then it is an NVIDIA driver bug.

    Oh, how could I forget about REF?

    We are boki. The rest is known.
    The not so known part of the rest: It is Björn or Bjoern, but never Bjorn.
    Vote: Allow use of non-ASCII characters in names and titles
  • 05-22-2008 4:50 PM In reply to

    Re: GrFoece driver's bug ?

    Bug was fixed by a new 175.16 driver.

    Thank you all !

     

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