Well I started off with a turnbased first person RPG idea, but quickly realized that those days are passed, and simple grids just aren't as fun for me anymore so I'm working on a real time RPG instead. It will have randomly generated dungeons. Slow going, but learning lots. I can link arbitrary dungeon models together, the big thing I need to do is figure out transition & collision checking between cells. I also need to come up with the dungeon generating algorithm. I'm thinking of using a sort of left/right weight for cells, so if a cell is turning 45 degrees or 90 degrees right, it's going to add a to the left/right values - and then when it adds another cell it's going to make sure that cell doesn't exceed some threshold. I haven't figured out how to handle loops...i was thinking of creating larger manual sets of cells which the game would string together. Other big areas or lighting, and hopefully normal mapping (to make use of all the ZBrush3 goodness).

Here is the (windows)
ccgame so far. Use W/S to move and the mouse (left right only) to turn.