I just wanted to put a reminder out that the CTP is a great time for everyone to find and submit bugs and suggestions for the team. Making a feature suggestion doesn't guarantee it will make it in, but at least it shows the team where people's interests are. I know myself and others have started submitting feedback to the team, and I want to encourage everyone to take time and make sure you are as well. There's a great FAQ on how to search for existing feedback (nobody wants duplicates) as well as submit them here:
http://forums.xna.com/thread/1864.aspx.
Posting issues on the forum does NOT guarantee that the team will see it and add it to their internal tracking. Adding it to Connect does.So help out the team and the community by getting your feedback to them now. But do remember to first ask in the forums first to make sure your bug or missing feature is actually a bug or missing feature. After that do a search on Connect (use the FAQ link above for instructions) to see if someone else has mentioned it as well. If nobody has submitted it, put up the bug report or feedback for the team to see.
Here is the list of current issues related to the XNA GS 3.0 CTP from Connect. If you add a new Connect issue please reply with the link so it can be added to this list. Or if you spot one on there that isn't here.
Bugs
The project type is not supported by this installation
Access Violation (Corrupt Memory)
Game class has no way to specify ContentManagerDefault Windows Game project doesn't reference System.Core by default.XACT Cue crashes when disposing (AccessViolation)
SuggestionsGive Access to Radio on Zune
XNA GS 3.0 Zune API should support keyboard for cross platform code compatibility
Allow us to create SongCollection object or use Playlists with DRMGame Description Should Be Scrollable on ZuneDetecting Zune Input Lock SwitchAbility to adjust Zune Device Volume
Zune emulator
Support Better Debugging on the ZuneNo reboot after deployMusicAbility to turn Zune Screen OffReading the Zune Battery LevelDon't Restart The Zune After Leaving A GameAdd Easy Way To Set Game OrientationExpose vertex and pixel shader functions in EffectPass