Hello
Well the subject is a bit confusing, in fact i got two seperate questions :
-First is there any tool for checking where a ray intersects a given mesh? The only related thing i found was the Ray structure but unfortunately returned values don't help much.What could be the best solution to determine where the ray intersects the mesh if it does.Argh I' m missing D3DXIntersectTri ...
- Second question how can i render a 3D cursor which fit the mesh shape that is under mouse cursor (I'm working on a level builder) ; if i want this cursor to be a simple colored shape ? and if i want it to be a texture ?
Sincerely.